Monthly Archives: February 2014

Game Design: Applying Animation Principles to Game Environments

Video games seem to often suffer from a lack of awareness of other fields; it’s not so much that video game designers and developers don’t know what they’re doing but rather that they seem to not communicate with other complementary fields. One of the things I’ve noticed as a game reviewer is that many games do not fully take advantage of known animation principles to provide a greater sense of immersion and activity to their environments. Continue reading

Table Reflection: Snatching Defeat from the Brink of Success

As a GM who runs a lot of darker themed campaigns, be they cyberpunk or gothic fantasy, I’ve encountered situations where the players should not be allowed to win, but they shouldn’t be totally crushed and leave unfulfilled. The challenge then comes down to providing a satisfying play experience without giving the players a victory that unbalances and complicates the narrative. Continue reading