Good afternoon everyone, I made this for the potential of a The Legacy of Eight crowdfunding campaign.
It’s an interest survey for crowdfunding indie tabletop roleplaying games, If you’re interested, let me know by going through the link above and giving me some precious feedback.
Let me know if there’s something you’d like to see me add.
Today I’d like to give the world the first glimpse of the behind-the scenes detail of non-core mechanics in The Legacy of Eight. Some of these things are related to the Empire System that powers the game, some of these are specific to The Legacy of Eight itself. Nothing here is final, but I don’t see huge alterations being made from these basic principles between now and when serious playtesting begins.
As someone trained in literature through a liberal arts program, one thing that I like to think about as I design games, and as I run or play in games, is the way that modern roleplaying games fit into and defy the literary tradition. There are a lot of things that go into this; classic forms bend, break, or prove strikingly resilient when subjected to the conventions of a tabletop game; the imposition of rules and mechanics often designed to be simulationist rather than serving a narrative frequently muddy the waters and make it difficult to be fully certain where a roleplaying game session lies.
I feel like I should make a quick post; I thought I had posted more recently than I had, and I’ve let things go on a little too long without an update. There’s a certain point at which I wait to get some stuff done before I post, but if I let it go too long we wind up with the “Kyle posts every couple months when he gets the whim” thing going on, and that’s not great.
Anyway, I’m still working on The Legacy of Eight, with some news to be spread about it.