Drawing Inspiration For Games

As a GM, one of the greatest things that I found kept me back when I first started trying to provide a gaming experience to my players was my desire to create an “original experience” for them.

This led to a number of things that didn’t work: trying too hard to be original can mean that you reject the useful methods of the past that have been proven successful, and it can also mean that to compensate for the lack of existing material, you simply pass over into the realm of spectacle.

Continue reading “Drawing Inspiration For Games”

Spire Review

Disclaimer: I backed Spire’s Kickstarter campaign.

Spire (DriveThruRPG affiliate link) is a fantasy-punk (for lack of a better genre) roleplaying game designed by Grant Howitt and Christopher Taylor. The game is beautifully dark, focusing on cadres of drow forming resistance cells against high elf (aelfir) authoritarians ruling the titular Spire.

Continue reading “Spire Review”

Jordan Peterson’s 12 Rules for Life, Rule 10: Be Precise in Your Speech

For those of us just joining me, I’ve been reading Jordan B. Peterson’s 12 Rules for Life: An Antidote to Chaos (Amazon Affiliate link). Moving into Peterson’s tenth chapter, the focus on honesty continues; this time with a focus on using precise language to simplify problems so that they can be solved.

As I’ve said a couple times before, this isn’t a review. I’m just using this post as a way to reflect on what I’ve read and commit it to memory (though readers are more than welcome to use it to pique their interest in the book or compare it to their own findings). A full review should be coming once I finish the book.

Continue reading “Jordan Peterson’s 12 Rules for Life, Rule 10: Be Precise in Your Speech”

velotha’s flock Update!

Updated velotha’s flock today with some narrative poems and minor changes throughout. I’ve been putting in old German printers’ work, all based on Bible stories, to add some visual spice to the narrative. I think it’s pretty obvious that I used a bunch of Bible stories as inspiration.

This is just a tiny little post to let people here know.

Into the Breach Review & The Joys of Simple Combat

I got Into the Breach today. It’s a tactical strategy game with roleplaying/roguelite elements. I figured that it would be an especially good case study after yesterday’s article on designing combat systems for games, and I was not disappointed.

The whole game is quite charming, as one would expect from a title from the FTL developers, though I think I enjoy it more than I enjoyed FTL (which I loved certain elements of, but didn’t particularly find replayable or mind-blowing, merely competent and well-designed).

Continue reading “Into the Breach Review & The Joys of Simple Combat”

Five Maxims for Designing Good Combat in Games

One of the things that I’ve been thinking about as velotha’s flock goes into product line expansion and maintenance and the core game is essentially finished is how to design a good combat system, not the least of which because Hammercalled needs one that works.

Continue reading “Five Maxims for Designing Good Combat in Games”

Jordan Peterson’s 12 Rules for Life, Rule 9: Assume that the Person You’re Listening to Might Know Something You Don’t

For those of us just joining me, I’ve been reading Jordan B. Peterson’s 12 Rules for Life: An Antidote to Chaos (Amazon Affiliate link). Peterson’s ninth chapter focuses on the power of listening.

As I’ve said a couple times before, this isn’t a review. I’m just using this post as a way to reflect on what I’ve read and commit it to memory (though readers are more than welcome to use it to pique their interest in the book or compare it to their own findings). A full review should be coming once I finish the book.

Continue reading “Jordan Peterson’s 12 Rules for Life, Rule 9: Assume that the Person You’re Listening to Might Know Something You Don’t”

Commentary on velotha’s flock Part 2: The Product Line

From fairly early conception of velotha’s flock, when it went from being a four-page novelty to a full-fledged game as it were, I decided to make it into a multi-part affair. I want to talk briefly about the reasons why, especially since as a free game I don’t think anyone’s accusing it of being a money-grubbing move.

Continue reading “Commentary on velotha’s flock Part 2: The Product Line”

Improv GM’ing Dos and Don’ts: Connect the Dots

If you missed the previous entry in this series, Improv GM’ing Dos and Don’ts: Improv is not Unprepared, I’d suggest going there now and checking it out.

This is part 2 in an ongoing series about improvisational Game Mastering for tabletop roleplaying games. As such I’m assuming you know more or less where I’m coming from with regards to the preparation you need to do before starting the game.

Continue reading “Improv GM’ing Dos and Don’ts: Connect the Dots”