The other day I was driving home from an outing when I nearly got into a car accident because a massive van tried to enter my lane and did not stop when I honked. I was, fortunately, able to swerve into another lane, but I had a huge rush of adrenaline (as one is prone to do when nearly in an accident).
As I pulled up to the next red light, a thought popped into my mind:
“Life is short, leave virtue as your legacy.”
Continue reading “Life is Short: Leave Virtue As Your Legacy”
One of my goals in the past few months has been to become more productive, as this blog certainly shows (I’ve also put Loreshaper Games on steemit which I’ve been doing another daily post for over the last couple days).
There are a few things that I noticed about myself before I got serious about productivity. I had a hard time keeping up on projects, really working in fits and starts more than any disciplined manner. If I didn’t work in the way I planned, I just sort of gave up for the day (I still struggle with this a little). I had given up on my old habit of just turning off my internet for 50 minutes (I don’t do a whole hour on the timer, because I’ll typically pause the timer and go have a cup of water or the like and do a little head-clearing exercise, which brings me to a whole hour).
Continue reading “The Secret to Productivity”
I’ve written on worldbuilding before, and I want to go over some very broad general ideas before I get back into it (which I’m hoping to do soon).
One thing that I want to talk about is how particularly to write for worldbuilding where you can have an effective roleplaying game based off of it. Many settings are really good at this, and some really aren’t, depending on how they’re implemented and written.
Disclaimer: Some of the links in this article are affiliate links.
Continue reading “Worldbuilding for Roleplaying: Hows and Whys”
As I’ve been branching out into creative writing, I also have felt a pull to move toward other sorts of writing. I’m going to try my best to keep these essays non-political and positive, or at least not negative and spiteful.
Since this blog is no longer strictly about games, I feel that it’s a good time to diversify, since a lot of the work I’m doing on my game projects is strictly in the background.
Continue reading “The Power of Love”