I got Audioshield on sale, and I was pleasantly surprised by how different it was from the other VR experiences I’ve tried. I’m generally quite pleased with VR in general, but I noticed a few things that really stood out about how Audioshield was using its design in a much more efficient and smooth method than other games.
I took about a month to finish Jordan Peterson’s 12 Rules for Life: An Antidote to Chaos (Amazon Affiliate link), in part because I wanted to slow down and try some of the advice in my life.
12 Rules for Life is an interesting book. Equal parts philosophy, psychology, and self-help book, it covers a broad range of topics, with Peterson drawing from life experiences, religion, and history to build a strong case for his points and provide what seems on its surface to be very good advice for people.
Disclaimer: I backed Spire’s Kickstarter campaign.
Spire (DriveThruRPG affiliate link) is a fantasy-punk (for lack of a better genre) roleplaying game designed by Grant Howitt and Christopher Taylor. The game is beautifully dark, focusing on cadres of drow forming resistance cells against high elf (aelfir) authoritarians ruling the titular Spire.
I got Into the Breach today. It’s a tactical strategy game with roleplaying/roguelite elements. I figured that it would be an especially good case study after yesterday’s article on designing combat systems for games, and I was not disappointed.
The whole game is quite charming, as one would expect from a title from the FTL developers, though I think I enjoy it more than I enjoyed FTL (which I loved certain elements of, but didn’t particularly find replayable or mind-blowing, merely competent and well-designed).
I got a Cup of Plenty (Amazon affiliate link) as a small gift for my brother as a sort of no-obligation present.
Of course, being a dice addict, I also got one for myself. Who wouldn’t, after all? Continue reading “Review: WizDice’s Cup of Plenty”
Yeah, so I’m going to try to write more stuff up here this year. Show that I’m alive. Since I got loreshapers.net up and going, this is back to being well and truly just my personal blog, and I’m also working past my “write something formal” stage and (hopefully) coming out of my shell as a better, more flexible writer.
Today’s topic: Star Wars, and particularly the Last Jedi. Spoilers ahead.
Alright, boys and girls, I’m back for some more punishment. For those who are new to me, I’ve been working on my own games for a while so I’ve been taking a back-seat on reviews, both because I don’t typically have time, and because that’s a heck of a conflict of interest (so take this with a grain of salt), but I’ve finally gotten my assorted appendages on a copy of Starfinder and I figured I’d write a review, since I was really excited for Starfinder and it was really something that covers a lot of my interests.
It’s been a while since I wrote a review, but I figured I’d write one, both to stay in shape and because I’m trying to get better about reading more books and I want to make sure that I don’t neglect my writing too much as I do so.
I’m getting back into doing the occasional review; these will be rarer than they used to be, because I am no longer a featured reviewer on DriveThruRPG, but when I get around to getting a new game I will try to write a review of it.
Apocalyptia caught my eye as a free and open source tabletop game over at DriveThruRPG. Since it has a post-apocalyptic theme and I’ve been on a post-apocalyptic kick recently, I gave it a good look and it is fairly interesting, although it’s not necessarily a stand-out title.
Middle Earth: Shadow of Mordor is an action-adventure game set in Middle Earth, which is most famous from the Lord of the Rings trilogy and the Hobbit. As far as game inspirations go, it is most clearly inspired by Assassin’s Creed and the Batman: Arkham series of games, which it manages to blend together with a mix of the former’s intriguing stealth and the latter’s brawling fisticuffs, and add some of its own twists to the mix.