Sick is a novel by Tom Leveen. It first came to my attention with a reference from a professor of mine over at Arizona State University in his class on young adult literature. It’s set in a high school at the outbreak of a zombie epidemic, and it makes for a remarkably good read.
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Loadout is perhaps the most over-the-top puerile game I’ve ever played. And it’s amazing. It’s not necessarily great, but I truly enjoyed it from the very get-go, and its crude charm wins a lot of points when combined with a surprisingly good community and solid objective-based gameplay. Continue reading “Thursday Review: Loadout”
Digital Tools Box contains what would be two physical boxes. Each contains a lot of interesting content, though Alphaware is far more fleshed out and approaches the size and complexity of the 5th Edition core rulebook, while the Beginner Box is a quick start guide with an attached setting guide and novel excerpt. Continue reading “Thursday Review: Shadowrun Digital Tools Box”
I’m perhaps not the most impartial judge of Ghost Recon: Future Soldier. I’ve always enjoyed Ubisoft’s Tom Clancy games, but there’s always been something about each of them that just drives me up a wall. Fortunately, Future Soldier did its best to make me question my long standing love of Tom Clancy video games, and convinced me that sticking with the classics is really the way to go after all. Continue reading “Thursday Review: Ghost Recon: Future Soldier”
Metal Gear Rising: Revengeance is a far cry from most of the Metal Gear games that people know about. While it retains some of the over-the-top elements of Metal Gear, it is happy to add its own assortment of craziness and spectacle to the mix, leaving behind all but the vestiges of stealth. Continue reading “Thursday Review: Metal Gear Rising: Revengeance (PC!)”
Wreck Age is a respectable, though not necessarily innovative, Post-Cataclysm roleplaying and tactical tabletop game. While it has a decent level of quality, looks good, and has enough content to stand out, it suffers a little bit from not committing to one style or the other. Still, it’s well above average, and is in many ways a good example of what such a game should be.
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Today I’ll be looking at two approaches to Lovecraftian gaming, the delightful “The Rapture Is Here And You Will Be Forcibly Removed From Your Home” (henceforth abbreviated to the frighteningly long “TRIHAYWBFRFYH” and also Eldritch, which is a “roguelike first-person platform exploration” game that essentially plays like a first-person Spelunky. Continue reading “Thursday Review(s): The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Eldritch”
Gunpoint is an interesting game. It starts out full of character, winds up feeling a little contrived and convoluted by the end, but still delivers solid gameplay throughout. Being essentially a film-noir stealth game with more gadgets, it has the full standard gumshoe attire, and an amazing soundtrack that manages both to have a deliciously rich jazz style and a marvelous cyberpunk style for the same songs. Continue reading “Thursday Review: Gunpoint”
Endless Space is a turn-based strategy game of space conquest. It’s somewhat interesting; I tend to like games with a lot of crunch, and it delivers both on high crunch and a high degree of abstraction. Endless Space delivers just enough intellectual stimulation to provide an engaging experience and provide a game that can be mastered, rather than just played. However, more importantly, Endless Space is also a game that is not particularly intimidating, falling somewhere more in the Civilization area of difficulty despite having a more emergent experience than most of the entries in that venerable series have.
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13th Age isn’t super innovative. Let’s get that out of the way ahead of time. In terms of mechanics, there’s nothing that hasn’t been seen before. The setting is good, but not really anything that we haven’t seen. Where 13th Age succeeds, however, is in its balance of elements. 13th Age is the sort of thing that I love; it takes a game and tears it down to its basics, then reconstructs it. I’m not sure that the d20 system was the best place to apply that, but it’s certainly an interesting take.
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