Review of Educated: A Memoir

I have a bad habit of accidentally purchasing things for Kindle, a side-effect of having the one-click purchase set up and too many tabs open at any given time.

The reason this is important is because I accidentally purchased Educated: A Memoir (affiliate link), as well as about a half-dozen other Kindle books over the course of the years.

Educated: A Memoir cover courtesy of Amazon.

I have no regrets.

Tara Westover tells her story in a deep, personal, no-holds-barred fashion, and that in and of itself would be enough to make it compelling if it didn’t also deal with a dysfunctional family dynamic that puts King Lear to shame (or, rather, would make him look well-adjusted).

It is impossible to truly describe what Westover manages to convey without taking so many words that it would be unconscionable to suggest reading the description rather than the source it mirrors, so I’ll have to fall back to a more basic description of my response.

Continue reading “Review of Educated: A Memoir”

Finally Reviewing the Samsung HMD Odyssey

Samsung HMD promotional image courtesy of Amazon (affiliate link).

Alright, I’ve been using my VR headset for months now, so it’s time to review the Samsung HMD Odyssey.

This is something that was an incredibly expensive “impulse” purchase for me, in the sense that I was planning to eventually get a VR headset, and I’d been saving up money for one, but I basically tried it out in the store and then knew I had to have it.

First things first, you need to understand where Windows Mixed Reality stands on the VR Headset market.

What is Windows Mixed Reality?

Windows Mixed Reality is basically what you would call a VR headset.

The Mixed Reality term is something of a misnomer; the system doesn’t support any AR or MR features, like interacting simultaneously with physical and digital objects. The outward cameras are apparently IR-only, though I haven’t heard much about this or checked it out myself, so don’t expect further support in a software update.

The Windows Mixed Reality platform works well on Windows, obviously. There are some third-party open source systems that claim to have some support for them, but the only experience I have is with OpenVR, which only works with WMR on Windows through the Mixed Reality Portal, which is a native Windows application.

However, once you have a WMR headset, you will find that 90% of the VR software out there is compatible with it. I haven’t had any issues with abject incompatibility, and while many experiences are designed with the outside-in tracking rather than the inside-out tracking of WMR that won’t be too much of an issue.

Inside-Out Tracking

The selling feature of WMR for me is that it has inside-out tracking. This can create a handful of issues (for instance, I find it hard to get height scaling correct at times), but it also means a vastly reduced setup and the ability to play in any environment.

I literally just push my chair back from my desk when I’m ready to use the headset, and then back up to it so that I have a frame of reference so I don’t start punching furniture.

This means that there aren’t any cables or battery-powered equipment required other than the headset and motion controllers. Low setup, low maintenance, and low clutter are the selling points of the WMR setup.

I have occasionally experienced some minor hiccups with tracking, but it’s not usually significant. The tracking FOV is pretty good, and you usually can figure out what went wrong and fix how you’re holding the controllers once you’ve spent as much time in VR as I have, which is not an astronomical amount of time.

An important note here is that not every VR device has the same controller, but the WMR controllers are pretty robust, with trackpads (that have touch sensitivity and d-pad style pressing functionality), thumbsticks (that click in), menu and grip buttons, triggers, and a Windows button, they really are as functional as a gamepad with the extra feature of motion tracking to add icing to the cake.

Why Samsung?

Well, I’m a little brand loyal to Samsung. I can’t really afford many Samsung products, or at least not cutting-edge ones, but I’ve always had good experiences with them.

However, the real selling point on the Samsung HMD Odyssey is that it’s got a little bit more cutting-edge technology in it than some of its competitors. This is marked by a higher price-tag, but it is made up for in a couple ways.

First, there’s a higher FOV and vertical resolution, which pays off. The 110 degree FOV is nice, though I don’t have experience with other headsets for a comparison. You’ve got about 160 more pixels of vertical resolution (1440×1600 panels), with AMOLED rather than LCD displays.

Let me just say this: looking through the lenses, the only obvious difference between reality and VR comes from how stuff is rendered and the occasional grid effect, which only happens when you’re really focused on certain things (I find it to matter only in rare cases where I’m closely examining distant objects).

Another feature is the integrated headphones and microphone. These weren’t necessarily deal-breakers, but certainly set Samsung apart from the other WMR headsets.

It’s worth noting that the headset is a little heavy. If you strap it down right, a lot of the weight balances well, but wearing it too loose will cause issues, something that I often encountered during play sessions when it was pushing 85 degrees in the room.

My Experiences

One of the things that I noticed about myself when I play in VR versus outside VR is that the experiences are a lot more personal. One of my favorite VR experiences is Skyrim VR, and it definitely feels more frenetic and emotionally charged than standard play (and I’ve got over 400 hours to compare to). Archery and gun-play cannot be approximated by traditional control schemes, but are really fun with motion controllers.

I haven’t really tried any of the VR setups that are intended for mouse and keyboard or gamepad play. I’m strictly using motion controller-based titles.

The motion controllers are pretty nice; I have some issues with the battery hatch coming loose on the right controller from time-to-time, but I also have large hands and tend to mash my grip down really hard, which means that I’m essentially pushing on them in exactly the way you’d want to open them. It’s not a huge issue, and being conscious of my posture when I hold the controllers mitigates this. Every game has a slightly different control scheme, which is a pain, but not insurmountable.

I’ve generally found that many of the “issues” with VR can be overcome if you’re willing to invest a little time in it.

Motion sickness, for instance, was an early issue. After a few hours, however, I found that it went away in 90% of cases. I also keep a physical frame of reference (the seat of my chair) and a fan blowing toward me, which helps as well. I’ve found that with this setup I don’t even need comfort settings in many games.

I did have an issue where one of the lenses of my display cut out while I was playing. Samsung was pretty easy to deal with and I was able to send it off for service and have it back in about a week (service was covered under warranty).

Wrapping Up

In general, do I recommend a VR headset?

Definitely. Maybe not yet; $500 is a little steep, but if you want a much more immersive experience and you’re going to use the headset a lot, then I think it could be a good investment.

The Samsung Odyssey has been treating me really well. Barring that one incident I described above, it’s functioned flawlessly. I use rechargeable batteries in the motion controllers (affiliate link), which reduces the cost of operating the system a little over the long run. Each charge lasts for about a week or two of fairly “heavy” use for me, or a month or so if I’m using the headset very intermittently (like, say, during July when it was too hot to wear the headset).

As far as the different options go, I wholeheartedly recommend the Samsung offering, which is available at Amazon (affiliate link). When I got mine, I got it from a Microsoft store physical location and got a 10% educator discount, but if you’re not getting it in person I would strongly suggest Amazon; I haven’t had a bad experience with the Microsoft store online, but I don’t trust their shipping quite as much as I trust Amazon’s.

The Mere Wife Review

I’ve been perpetually struggling to keep up on my reading even as I double down on work and writing. Last week I read The Mere Wife, a novel (affiliate link) by Maria Dahvana Headley, and I found it quite interesting.

To borrow from the blurb on Amazon:

New York Times bestselling author Maria Dahvana Headley presents a modern retelling of the literary classic Beowulf, set in American suburbia as two mothers—a housewife and a battle-hardened veteran—fight to protect those they love in The Mere Wife.

I’d say that this is a bit of an understatement, but it’s a good summary of the book in the sense that you should get an idea of what it is so you can decide whether you’re interested in checking it out further.

If you’re not sold, however, I strongly suggest that you check it out. It’s an interesting, compelling read.

Image courtesy of Amazon and Macmillan.

The whole novel is told in this delightful style, something that falls nicely between stream-of-consciousness and more traditional styles. The result is a book that is occasionally confusing, but only so much so as the complications of reality are to its characters’ minds.

Most of the time, it manages to combine the sort of crisp and clear imagery that one rarely finds outside of epics; I found myself frequently thinking of Homer and Beowulf as I looked at the language and deep descriptions, which are tremendously indulgent but have a sense of action to them, something that you see with many works that belong to an oral tradition.

As far as craft goes, I don’t think I can recommend it enough. It’s rare to get such a great glimpse into characters’ heads,

Thematically, it’s heavy. Many of the themes discussed relate to PTSD, family drama and infidelity, and violence. It’d get a nice graphic R rating if it were made into a movie.

However, while The Mere Wife may occasionally veer into the realm of the grotesque, it does so no more than sacrosanct myths. Where it resorts to vulgarity it does so to depict life as it is, and while I wouldn’t be passing it out on a middle-school reading list, I’d definitely recommend it to a mature reader, especially one who has already become familiar with Beowulf.

Indeed, one of the things that struck me as I read The Mere Wife is how close it manages to feel to that epic. The three act structure is maintained, though it is different, and the characters are all closely drawn from the original myth, but given their own life and meaning.

Honestly, even if you haven’t read Beowulf, I can still recommend The Mere Wife. The protagonist, Dana, is based off of the character of Grendel’s mother, who is barely a footnote in the original epic but comes to life throughout the novel as a tragic figure.

The tragedy plays deeply into the American consciousness, but also in general to the world of the 21st century. The loss of mysticism, digital panopticon, paranoia in the war on terror, and racial tensions of our day all are developed into themes and touched upon, questions that are answered, unanswered, and explored.

Universally, The Mere Wife puts us into the shoes of its characters. Loathsome or ennobling, each gets a fair shake, and we are left feeling sympathy for all of them. It lives up to the legacy of sagas and epics, and I was able to get through all 320 pages of the tale in just a couple days, finding every excuse possible to read it.

I really cannot recommend the book enough. I will conclude with the first paragraph of the novel; it was all the preview I needed to be convinced that it was worth checking out:

Say it. The beginning and end at once. I’m face down in a truck bed, getting ready to be dead. I think about praying, but I’ve never been any good at asking for help. I try to sing. There aren’t any songs for this. All I have is a line I read in a library book. All shall be well and all shall be well and all manner of thing shall be well.

Star Wars: The Roleplaying Game 30th Anniversary Edition Review

Alright, I couldn’t help myself and I stopped by my FLGS. While there, I found a nice surprise on one of the shelves: the Star Wars WEG 30th Anniversary Edition.

Continue reading “Star Wars: The Roleplaying Game 30th Anniversary Edition Review”

Audioshield and VR Design Experiences

I got Audioshield on sale, and I was pleasantly surprised by how different it was from the other VR experiences I’ve tried. I’m generally quite pleased with VR in general, but I noticed a few things that really stood out about how Audioshield was using its design in a much more efficient and smooth method than other games.

Continue reading “Audioshield and VR Design Experiences”

Jordan Peterson’s 12 Rules for Life Review

I took about a month to finish Jordan Peterson’s 12 Rules for Life: An Antidote to Chaos (Amazon Affiliate link), in part because I wanted to slow down and try some of the advice in my life.

12 Rules for Life is an interesting book. Equal parts philosophy, psychology, and self-help book, it covers a broad range of topics, with Peterson drawing from life experiences, religion, and history to build a strong case for his points and provide what seems on its surface to be very good advice for people.

Continue reading “Jordan Peterson’s 12 Rules for Life Review”

Spire Review

Disclaimer: I backed Spire’s Kickstarter campaign.

Spire (DriveThruRPG affiliate link) is a fantasy-punk (for lack of a better genre) roleplaying game designed by Grant Howitt and Christopher Taylor. The game is beautifully dark, focusing on cadres of drow forming resistance cells against high elf (aelfir) authoritarians ruling the titular Spire.

Continue reading “Spire Review”

Into the Breach Review & The Joys of Simple Combat

I got Into the Breach today. It’s a tactical strategy game with roleplaying/roguelite elements. I figured that it would be an especially good case study after yesterday’s article on designing combat systems for games, and I was not disappointed.

The whole game is quite charming, as one would expect from a title from the FTL developers, though I think I enjoy it more than I enjoyed FTL (which I loved certain elements of, but didn’t particularly find replayable or mind-blowing, merely competent and well-designed).

Continue reading “Into the Breach Review & The Joys of Simple Combat”

Why Star Wars is Still Good

Yeah, so I’m going to try to write more stuff up here this year. Show that I’m alive. Since I got loreshapers.net up and going, this is back to being well and truly just my personal blog, and I’m also working past my “write something formal” stage and (hopefully) coming out of my shell as a better, more flexible writer.

Today’s topic: Star Wars, and particularly the Last Jedi. Spoilers ahead.

Continue reading “Why Star Wars is Still Good”