I got Audioshield on sale, and I was pleasantly surprised by how different it was from the other VR experiences I’ve tried. I’m generally quite pleased with VR in general, but I noticed a few things that really stood out about how Audioshield was using its design in a much more efficient and smooth method than other games.
I got Into the Breach today. It’s a tactical strategy game with roleplaying/roguelite elements. I figured that it would be an especially good case study after yesterday’s article on designing combat systems for games, and I was not disappointed.
The whole game is quite charming, as one would expect from a title from the FTL developers, though I think I enjoy it more than I enjoyed FTL (which I loved certain elements of, but didn’t particularly find replayable or mind-blowing, merely competent and well-designed).
Middle Earth: Shadow of Mordor is an action-adventure game set in Middle Earth, which is most famous from the Lord of the Rings trilogy and the Hobbit. As far as game inspirations go, it is most clearly inspired by Assassin’s Creed and the Batman: Arkham series of games, which it manages to blend together with a mix of the former’s intriguing stealth and the latter’s brawling fisticuffs, and add some of its own twists to the mix.
Loadout is perhaps the most over-the-top puerile game I’ve ever played. And it’s amazing. It’s not necessarily great, but I truly enjoyed it from the very get-go, and its crude charm wins a lot of points when combined with a surprisingly good community and solid objective-based gameplay. Continue reading “Thursday Review: Loadout”
I’m perhaps not the most impartial judge of Ghost Recon: Future Soldier. I’ve always enjoyed Ubisoft’s Tom Clancy games, but there’s always been something about each of them that just drives me up a wall. Fortunately, Future Soldier did its best to make me question my long standing love of Tom Clancy video games, and convinced me that sticking with the classics is really the way to go after all. Continue reading “Thursday Review: Ghost Recon: Future Soldier”
Metal Gear Rising: Revengeance is a far cry from most of the Metal Gear games that people know about. While it retains some of the over-the-top elements of Metal Gear, it is happy to add its own assortment of craziness and spectacle to the mix, leaving behind all but the vestiges of stealth. Continue reading “Thursday Review: Metal Gear Rising: Revengeance (PC!)”
Today I’ll be looking at two approaches to Lovecraftian gaming, the delightful “The Rapture Is Here And You Will Be Forcibly Removed From Your Home” (henceforth abbreviated to the frighteningly long “TRIHAYWBFRFYH” and also Eldritch, which is a “roguelike first-person platform exploration” game that essentially plays like a first-person Spelunky. Continue reading “Thursday Review(s): The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Eldritch”
Gunpoint is an interesting game. It starts out full of character, winds up feeling a little contrived and convoluted by the end, but still delivers solid gameplay throughout. Being essentially a film-noir stealth game with more gadgets, it has the full standard gumshoe attire, and an amazing soundtrack that manages both to have a deliciously rich jazz style and a marvelous cyberpunk style for the same songs. Continue reading “Thursday Review: Gunpoint”
Endless Space is a turn-based strategy game of space conquest. It’s somewhat interesting; I tend to like games with a lot of crunch, and it delivers both on high crunch and a high degree of abstraction. Endless Space delivers just enough intellectual stimulation to provide an engaging experience and provide a game that can be mastered, rather than just played. However, more importantly, Endless Space is also a game that is not particularly intimidating, falling somewhere more in the Civilization area of difficulty despite having a more emergent experience than most of the entries in that venerable series have.
Game of Thrones is a traditional western RPG, in so much as such a thing can be said to exist, that actually provides a satisfying experience through the lens of a substandard execution. It is set in the same universe as the television show, books, and later strategy game that have been so dramatically successful, and in this respect it provides a pretty good game, but it fails on the things that make it up.