Enemy Unknown is a reboot to the X-COM series that attempts to modernize the gameplay and graphics but keep the things that made the series good. Being a modern recreation of an older game series serves it well, but also has some major flaws. All-in-all, the game’s pretty good, despite some noticeable differences and gripes. Continue reading “Thursday Review: XCOM: Enemy Unknown”
Hitman: Absolution is the most recent game in the venerable Hitman franchise, and it prides itself on offering a modern assassination game that is somewhat unbound by the rules of reality, the things that made the past games great, and the fact that it manages to succeed as a game in spite of these, then fall flat in the middle of the story for no good reason.
Today I have two reviews for you all, mostly because I couldn’t help myself and bit off more than I could chew, but also to celebrate Packt’s Columbus Day sale (see details below). Rogue Legacy is a “roguelite” Metroidvania styled game, whilst the lengthier titled work that I am also reviewing is a cookbook for materials and textures within Blender 2.6 (still compatible up to 2.68, I am happy to point out).
Legends of Aethereus is an interesting game; I backed it on Kickstarter, despite my skepticism, in part out of interest and in part because my brother kept bothering me about it. And, to be honest, I really do enjoy it. It has a unique system, which comes with its benefits and pitfalls, but it’s a genuinely enjoyable game and I’ve spent a pretty hefty chunk of time with it. Continue reading “Thursday Review: Legends of Aethereus”
Welcome to the second week of my Dungeon Siege 2 review; we’ll pick up where I left off last week and begin to look more at the things that Dungeon Siege 2 did that were really interesting and saw a lot of echoes in later games as well as things that would be cool if more people actually took up.
I’m doing something a little unusual this week because I don’t really have time, but I’m going to go back and review a game that’s pretty old that I just finally discovered, and actually do a case study on it as much as write a review of it. Normally I’d make this a game design thing, but that’s not going to happen right now.
I went into Dishonored with high expectations, and found them matched. However, I discovered quickly that while I truly enjoyed the game, it ran into some pretty major issues before too long in. Quite frankly, when I made it through the first three levels, I was thinking “This game reminds me a lot of Deus Ex, in a good way.” and by the time I got to the last my thoughts had been shifted to “Well, some of these textures do look like they’re from 2000″. Continue reading “Thursday Review: Dishonored”
Tomb Raider is always one of those franchises I’ve avoided because of its perception; Lara Croft prior to recent developments had always been a video game sex symbol, but was handled in a way that I found somewhat offensive. She’d become an object of a brand rather than a living breathing character, and while she certainly wasn’t the worst example of how women are treated in video games, she wasn’t a character so much as an image. However, having heard good things about Lara’s new direction in character development, and the general gameplay of the series reboot, I picked it up and gave it a shot. Continue reading “Thursday Review: Tomb Raider (2013)”
War of the Roses is by no means a new game, but it’s one that I only finally got around to playing after getting it as a gift. It’s a multiplayer-only medieval combat game with a heavy focus on action and which takes place in the English civil war between the Lancastrian and Yorkist factions. It is, to a degree, historically accurate, though the fact that it’s an action-oriented video game means that it’s not exactly going to be winning any prizes for realism. Continue reading “Thursday Review: War of the Roses”
Shadowrun Returns is one of the games that I’ve been looking forward to for a long time, and I’ve got some mixed feelings about it. On one hand, it’s given me a dreadful amount of thrills, and on the other I’ve wanted to slam my head into the desk several times out of frustration. Part of this may come from my personal attachment to the franchise, which makes me a little more critical than I would otherwise be, but some of it is just the fact that at times the developers just seemed to forget what they were doing-they proved themselves capable of doing some pretty cool things, and then every once in a while a typo, glitch, or gameplay balance issue slipped in. Continue reading “Thursday Review: Shadowrun Returns”