“Your torch illuminates more of the dungeon past the cobwebs.”
“I lunge onward, ready to bring the goblin king to justice!”
“The ground gives way underneath you, dropping you into a pit of spikes. You had 20 HP left, right? Yeah, you’re dead.”
Most veteran roleplayers will immediately see what’s going on in this exchange-the Game Master has just killed a character with relatively little justification. Today’s Table Reflection will look at creating a gaming experience that is rewarding and challenging at the same time. Continue reading “Table Reflection: Challenging versus Punishing.”
I’m a featured reviewer at DriveThruRPG, and while I haven’t been reviewing a lot of games recently because of schoolwork, I’ve been getting ready to get back in the saddle, so today’s writing will be about what I’ve noticed when playing games, namely the difference between genre and style.
Continue reading “Table Reflection: Genre and Style”
One of the things that I often run into as a GM is that there’s a lot of skill required to make a good game. My players tend to like my games, but the truth is that they tend to fall a little flat, and there are a number of reasons for this, and part of the reason is that I often get over-ambitious and put my energy into the wrong places. Put simply, the important thing for running a campaign is to pay attention to one’s weakest link.
Continue reading “Table Reflection: The Weakest Link”
As a GM, what you do can heavily impact your player’s enjoyment of the game, and often ruin their experience altogether from a single rookie mistake.
Today’s Table Reflection isn’t going to be so much advice about what to do as much as a list of things not to do-that I’ve done. And I’d like to say that these were all from my novice days, but the truth is that they aren’t always just novice mistakes. Continue reading “Table Reflection: My Bad!”