Risk of Rain is one of the few modern “roguelike” games that fall outside the genre that I accept as having a firm foundation in traditional roguelikes, perhaps more faithful than other games. I could get into the Berlin Interpretation and look further, but the truth of the matter is that Risk of Rain follows the conventions well; it’s a difficult but rewarding game that pushes the player’s skills to the limit while testing them in various ways. Don’t let its hardcore nature push you away, though, it’s a game that’s rewarding in many ways. Continue reading “Thursday Review: Risk of Rain”
Enemy Unknown is a reboot to the X-COM series that attempts to modernize the gameplay and graphics but keep the things that made the series good. Being a modern recreation of an older game series serves it well, but also has some major flaws. All-in-all, the game’s pretty good, despite some noticeable differences and gripes. Continue reading “Thursday Review: XCOM: Enemy Unknown”
Hitman: Absolution is the most recent game in the venerable Hitman franchise, and it prides itself on offering a modern assassination game that is somewhat unbound by the rules of reality, the things that made the past games great, and the fact that it manages to succeed as a game in spite of these, then fall flat in the middle of the story for no good reason.
Today I have two reviews for you all, mostly because I couldn’t help myself and bit off more than I could chew, but also to celebrate Packt’s Columbus Day sale (see details below). Rogue Legacy is a “roguelite” Metroidvania styled game, whilst the lengthier titled work that I am also reviewing is a cookbook for materials and textures within Blender 2.6 (still compatible up to 2.68, I am happy to point out).
Legends of Aethereus is an interesting game; I backed it on Kickstarter, despite my skepticism, in part out of interest and in part because my brother kept bothering me about it. And, to be honest, I really do enjoy it. It has a unique system, which comes with its benefits and pitfalls, but it’s a genuinely enjoyable game and I’ve spent a pretty hefty chunk of time with it. Continue reading “Thursday Review: Legends of Aethereus”
Welcome to the second week of my Dungeon Siege 2 review; we’ll pick up where I left off last week and begin to look more at the things that Dungeon Siege 2 did that were really interesting and saw a lot of echoes in later games as well as things that would be cool if more people actually took up.
I’m doing something a little unusual this week because I don’t really have time, but I’m going to go back and review a game that’s pretty old that I just finally discovered, and actually do a case study on it as much as write a review of it. Normally I’d make this a game design thing, but that’s not going to happen right now.
I went into Dishonored with high expectations, and found them matched. However, I discovered quickly that while I truly enjoyed the game, it ran into some pretty major issues before too long in. Quite frankly, when I made it through the first three levels, I was thinking “This game reminds me a lot of Deus Ex, in a good way.” and by the time I got to the last my thoughts had been shifted to “Well, some of these textures do look like they’re from 2000″. Continue reading “Thursday Review: Dishonored”
Tomb Raider is always one of those franchises I’ve avoided because of its perception; Lara Croft prior to recent developments had always been a video game sex symbol, but was handled in a way that I found somewhat offensive. She’d become an object of a brand rather than a living breathing character, and while she certainly wasn’t the worst example of how women are treated in video games, she wasn’t a character so much as an image. However, having heard good things about Lara’s new direction in character development, and the general gameplay of the series reboot, I picked it up and gave it a shot. Continue reading “Thursday Review: Tomb Raider (2013)”
War of the Roses is by no means a new game, but it’s one that I only finally got around to playing after getting it as a gift. It’s a multiplayer-only medieval combat game with a heavy focus on action and which takes place in the English civil war between the Lancastrian and Yorkist factions. It is, to a degree, historically accurate, though the fact that it’s an action-oriented video game means that it’s not exactly going to be winning any prizes for realism. Continue reading “Thursday Review: War of the Roses”