Thursday Review: Dishonored

I went into Dishonored with high expectations, and found them matched. However, I discovered quickly that while I truly enjoyed the game, it ran into some pretty major issues before too long in. Quite frankly, when I made it through the first three levels, I was thinking “This game reminds me a lot of Deus Ex, in a good way.” and by the time I got to the last my thoughts had been shifted to “Well, some of these textures do look like they’re from 2000″. Continue reading “Thursday Review: Dishonored”

Thursday Review: Tomb Raider (2013)

Tomb Raider is always one of those franchises I’ve avoided because of its perception; Lara Croft prior to recent developments had always been a video game sex symbol, but was handled in a way that I found somewhat offensive. She’d become an object of a brand rather than a living breathing character, and while she certainly wasn’t the worst example of how women are treated in video games, she wasn’t a character so much as an image. However, having heard good things about Lara’s new direction in character development, and the general gameplay of the series reboot, I picked it up and gave it a shot. Continue reading “Thursday Review: Tomb Raider (2013)”

Thursday Review: War of the Roses

War of the Roses is by no means a new game, but it’s one that I only finally got around to playing after getting it as a gift. It’s a multiplayer-only medieval combat game with a heavy focus on action and which takes place in the English civil war between the Lancastrian and Yorkist factions. It is, to a degree, historically accurate, though the fact that it’s an action-oriented video game means that it’s not exactly going to be winning any prizes for realism. Continue reading “Thursday Review: War of the Roses”

Thursday Review: Shadowrun Returns

Shadowrun Returns is one of the games that I’ve been looking forward to for a long time, and I’ve got some mixed feelings about it. On one hand, it’s given me a dreadful amount of thrills, and on the other I’ve wanted to slam my head into the desk several times out of frustration. Part of this may come from my personal attachment to the franchise, which makes me a little more critical than I would otherwise be, but some of it is just the fact that at times the developers just seemed to forget what they were doing-they proved themselves capable of doing some pretty cool things, and then every once in a while a typo, glitch, or gameplay balance issue slipped in. Continue reading “Thursday Review: Shadowrun Returns”