FOURS is a product of my mind last night. It’s a 24-hour game of very simple rules with a storytelling focus, and it’s free.
My main goals in creating FOURS were to make a game with a lot of simple mechanics, which would be accessible to a novice. It also serves as an attempt to translate the Hero’s Journey into GM instructions, and make a 24-hour game (technically, FOURS is more like a 6-8 hour game, but I digress) with full art, though some of that is limited.
Without further ado, may the FOURS be with you.