Okay, I recognize that I haven’t been exactly the best about keeping up on things in the blog; most of this is because life is kind of hectic right now with stuff that is going on, and I’ve got a lot of other writing that I’ve been doing that gets in the way of my time. Fortunately, I defend my thesis/creative project on the 14th (the one I made XMICAE for), and that will open me up for a variety of fun and interesting endeavors. I’ve got a lot of other stuff that will make updating at my normal pace difficult for a while, but by mid-December I should be back to three weekly posts, and maybe four (I’m no longer a reviewer at DriveThruRPG, so reviews may not be a weekly thing).The first thing I plan to do is get back to work on YMICAE, which means working on DiceLord, my random number generation library for PHP; it’ll be available as a .php file that can be included, and will come with support for standard dice notation (i.e. xdy) as well as a number of fancy functions and the like. RollDB will not be updated with additional functionality other than DiceLord, but it will receive the DiceLord plugin.
Once I get DiceLord set up, I’ll be back to working on YMICAE. XMICAE has been released really slowly, even for a solo project, and part of that is because it’s a major part of my creative project and I don’t want too much stuff floating about. YMICAE should be up on a distribution site from day 1, though I’m not sure exactly where I’ll put it; SourceForge has nice hosting, but I’m not a huge fan of its interface, and it didn’t generate the community involvement for XMICAE I’d hoped it would.
I’m also working on tabletop game stuff; The Inky Depths needs a rewrite badly, but I don’t think I’ll get too inventive with it—it’ll be expanded a little, but mostly just streamlined and improved as a “see what I can do” thing. I’ve started and aborted a few more tabletop gaming projects unrelated to that (I do that, and I prefer to think of it as a “I did what I wanted to do with it” rather than a “I got lazy and stopped working” thing).
At this point, the world’s really my oyster as it goes for the game design perspective; I hope to integrate whatever my next project is into YMICAE’s sample game (which may or may not be a sequel to Orchestra; I love that setting, but it’s been so long since I’ve touched any edition of the mechanics, even the StoryNexus ones, that I’d be writing from scratch). I’m working on some modifications to my group’s Pathfinder game, and if I like them enough I may make a game based loosely on the changes I’ve made, since I’m not a huge fan of Pathfinder itself (it was something my players wanted to play, not myself).