Table Reflection: Challenging versus Punishing.

“Your torch illuminates more of the dungeon past the cobwebs.”

“I lunge onward, ready to bring the goblin king to justice!”

“The ground gives way underneath you, dropping you into a pit of spikes. You had 20 HP left, right? Yeah, you’re dead.”

Most veteran roleplayers will immediately see what’s going on in this exchange-the Game Master has just killed a character with relatively little justification. Today’s Table Reflection will look at creating a gaming experience that is rewarding and challenging at the same time. Continue reading “Table Reflection: Challenging versus Punishing.”