One of the most crucial parts of character development in tabletop games occurs, at least chronologically, before the campaign begins. As a form of collaborative storytelling, every character should, at least barring extreme circumstances, have some background with connections, family, and a history. Unfortunately, many games and groups overlook this aspect of play, despite the fact that it can be simple and fun to implement.
So I watched Commando yesterday (I’ve been buffing up on action movies to work on 1-800 Regime Change), and I was pleasantly surprised. The first thing I noticed was a long montage relating to Schwarzenegger’s character and, more importantly, his motivations. Immediately we saw Colonel Matrix’s drive when he was spending time looking after his daughter and doing things with her. Continue reading “1-800 Regime Change: Birthing A Mercenary Part 1: Love, Drive, Fear”