Today’s not perhaps the least gruesome part of my work on Ostravia, but it’s an important part. Being a somewhat realistic look at medieval life, it’s important for people to be able to meet an untimely and violent end in Ostravia, and this will happen fairly quickly in most cases without the support of allies or the benefit of a moderately merciful foe (i.e. won’t finish you off after you’re down).
Most tabletop games take place in a world where death is a daily or weekly risk; they are glimpses of adventure, action, and risk rather than merely consisting of experiences with safety and security of an organized and regimented society. As such, characters tend to die, and many of these characters will be important. Some are meant to die, and others are not, but there’s a few general rules for the death of player characters that will keep GM’s and players happy. Continue reading “Table Reflection: Handling Player Character Death”