One thing I’ve been doing with Dust Watch is trying to fill a market void-that is, the fact that there aren’t many great sci-fi games that are easy to play and offer engaging, deep settings. There are enough to make things difficult for me, but I’ve still got to look at some of the other things in the market, especially when you consider Dust Watch’s elevator pitch:
An exotic science-fiction setting where faith and technology come together on a planet divorced from the rest of mankind. Continue reading
Dust Watch is a game that attempts to emulate a classic D&D experience for a solo adventure as well as a party-based adventure, and part of this will be obvious from the game design.
Unlike pretty much all of the D&D mechanics-modeling video games, Dust Watch is a solo endeavor-one does not encounter companions, because the Watchmen are too few and desperate to send a whole team for every last thing.
In this way, Dust Watch draws inspirations more from roguelikes-the player has to have a way to do everything in a single character. A locked door may require a Stealth roll (Stealth doubles as the general larceny skill), but it could also be opened with a Hardiness check. Continue reading