Tag Archives: free-to-play

Game Design: Free-To-Pay Games and Microtransactions

I’ve had a lot of friends ask me about what I think about free-to-play games, especially since I’m one of the few people I know who is willing to actually spend money on them. Admittedly, I come from the perspective of someone who grew up playing shareware games, so when I see a free-to-play game I consider them through much the same criteria, but here’s what I look at and the things that worry me about some modern free-to-play titles.

Continue reading