As a Game Master or player, you’ll likely encounter a lot of issues when it comes to the actual roleplaying experience. Obviously, there are the times when the mechanics come out against you, but there are also times when you run directly into an issue with other players, the GM, or the story as it has unfolded. In order to promote a great table environment, there are some things you should consider that will greatly improve the gaming experience of not only yourself but also everyone around you.
One of the biggest issues that I see with games’ inherent designs is that many of them are unintentionally annoying, and it really ruins the value of the game. Sometimes these games are trying for a Dark Souls type approach and just fail to pull off the work to make the consequences part of engaging gameplay, but sometimes there’s just poor design to blame. Continue reading “Game Design: Avoiding Frustration”