1-800 Regime Change: Thresholds are fun! Part 1: Damage and Stability

I’m currently working on 1-800 Regime Change, a game that attempts to emulate action movie fare in a mercenary setting where the players typically work to overthrow regimes, as the name may imply. It’s a tabletop game, which requires me to do a lot of design that is based around minimizing the difficulty of playing the game as well as creating a fun, balanced game. Continue reading “1-800 Regime Change: Thresholds are fun! Part 1: Damage and Stability”