Improv GM’ing Dos and Don’ts: Connect the Dots

If you missed the previous entry in this series, Improv GM’ing Dos and Don’ts: Improv is not Unprepared, I’d suggest going there now and checking it out.

This is part 2 in an ongoing series about improvisational Game Mastering for tabletop roleplaying games. As such I’m assuming you know more or less where I’m coming from with regards to the preparation you need to do before starting the game.

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Improv GM’ing Dos and Don’ts: Improv is not Unprepared

When I GM a game, I’m an improv guy. I can’t do it all the time, and I can’t do it with every game, but when I run a game, I tend not to do a whole lot of work ahead of sessions on specific sessions. Recently I’ve been running pretty hard on the improv stuff, and encouraging some other people to take up a similar style, but I think that I need to point out that there are a few caveats to consider that I don’t know I’ve fully explored elsewhere.

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