Learning from Man’s Search for Meaning

I’ve been reading Victor Frankl’s Man’s Search for Meaning (affiliate link) recently and I’ve been struck by how powerful his account is. I was turned off by the foreword of my edition, which I found fairly stuffy and difficult to process.

Once you get into Frankl’s work, however, the power of it is incredible. He is honest, open, and incredibly transparent in what he felt. He does nothing to diminish his own guilt or paint himself as a hero, but instead acknowledges with clinical precision how he acted and felt during the Holocaust and the horrors that had enveloped him. Although a prisoner, he refuses to be a victim.

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Game Design: Raising a Point

Games have an incredible potential as ways to tell a message just as easily as they can entertain, but the actual creation of a game that is capable of handling its source material with grace while providing a vehicle for players to form opinions is difficult, and, ultimately rare. There’s a few crucial considerations when it comes to raising a point in games that few people keep in mind. Continue reading “Game Design: Raising a Point”