Tag Archives: Metal Gear Rising

Game Design: Applying Animation Principles to Game Environments

Video games seem to often suffer from a lack of awareness of other fields; it’s not so much that video game designers and developers don’t know what they’re doing but rather that they seem to not communicate with other complementary fields. One of the things I’ve noticed as a game reviewer is that many games do not fully take advantage of known animation principles to provide a greater sense of immersion and activity to their environments. Continue reading

Thursday Review: Metal Gear Rising: Revengeance (PC!)

Metal Gear Rising: Revengeance is a far cry from most of the Metal Gear games that people know about. While it retains some of the over-the-top elements of Metal Gear, it is happy to add its own assortment of craziness and spectacle to the mix, leaving behind all but the vestiges of stealth. Continue reading