In the last installment of Play With Purpose, we looked at how to create an exciting and deep setting with an intentional “Reveal”, basically an important event that defines an end-goal of a less linear campaign. Today we’re going to look a little more into the players’ side of things, and look at the Motive.
When running a campaign as a GM, especially a free form campaign, it’s important to consider what the end effect of each of your actions and stories will be. One of the most common novice mistakes, including one that plagued me for years, is failing to consider the impact of even seemingly small contributions to the campaign. In a free-form campaign, this can mean that the game doesn’t gain traction and doesn’t get the full dramatic effect, but it can also have dramatic consequences for any game, including a gradual descent into meaninglessness.