One of the greatest issues that I’ve seen when novices start roleplaying is the fact that they don’t understand some of the basics about creating a character. Most frequently, they’re used to video games or stories that either have very powerful protagonists or even if they’re used to video games that utilize characters similar to those in tabletops (games meant for playing in a cooperative group often take this path), they don’t really know how to create one of these characters from the ground-up in a tabletop system. Continue reading
One of the biggest issues with playing tabletop games is finding a group who will enjoy and play the same games, and who won’t try to kill each other when they share a room for about three hours, which is what most sessions run, if not more. As a new player, you should almost always join a group that someone else is starting or has run for a while, but occasionally you’ll find a GM but need other players.
I can still remember a good deal of my formative tabletop roleplaying experiences, and since I essentially self-discovered the hobby they were pretty bumpy, and it wasn’t until much later that I actually read the sort of things that help with getting started playing. Today marks the beginning of my So You Want to Play series, intended to help beginners break into tabletop roleplaying with a minimum of inconvenience for both you and the group you join, primarily focusing on starting out as a player. Continue reading