Today I’ll be looking at two approaches to Lovecraftian gaming, the delightful “The Rapture Is Here And You Will Be Forcibly Removed From Your Home” (henceforth abbreviated to the frighteningly long “TRIHAYWBFRFYH” and also Eldritch, which is a “roguelike first-person platform exploration” game that essentially plays like a first-person Spelunky. Continue reading “Thursday Review(s): The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Eldritch”
I rated Sojourner’s Quest lower than it perhaps deserves [three stars], but it does have some major issues with it. For one, its editing is, quite frankly, horrible. With a lot of fragmented voice issues and just plain grammatical errors, it’s basically not up to snuff when it comes to reading the way it should. It’s not horrible, but it often detracts from its own points and becomes confusing to read.
Shadowrun released two supplements this weekend, and I took a look at both of them. All-in-all, Catalyst releases content at a somewhat rapid rate, and while they haven’t been releasing the sort of content I’d like to see most (namely a Runner’s Companion for 5th Edition), they did actually answer a question I asked on Stack Exchange, so I can’t complain too much. Also, Gun H(e)aven 3 (which I will just refer to as Gun Heaven from here forth) adds sport rifles and more weapons to 5th Edition, giving more flexibility in characters’ loadouts and gear.
Covert Ops is a rules-light game of espionage and intrigue that is a great choice for quality and value. In a day and age when basically everything has been released as a supplement, it packs a surprising amount of content, it includes not only a hundred-and-change page core rulebook but a similarly long GM’s guide, as well as a bulky portfolio of pre-made characters and a ton of additional goodies, such as printable initiative cards, to round out the deal. Continue reading “Thursday Review: Covert Ops Role Playing Game”
Be Awesome At Freelance Game Design is written by Creighton Broadhurst at Raging Swan Press. It’s an interesting look at the art of making content for games. However, one thing to note is that it touches most heavily on three independent aspects: freelancing, the games industry, and then writing. If you’re thinking about writing your own stuff you’re not really a freelancer, but it’s also important to note that the guide is more for adventure, campaign, and setting writing than for actual game design, which, to be fair, is a topic which is colossal in scope.
Ring Runner (sometimes stylized RingRunner) is an indie 2D space combat game focusing on an epic space adventure imbued with quirky humor. It’s actually a refreshing breath of fresh air in a genre that hasn’t seen many good releases recently, and while it’s not the size and scale of a triple-A title, it has a lot of bang for its buck and it’s got some nice features and charm that hasn’t been seen in the market recently.
Risk of Rain is one of the few modern “roguelike” games that fall outside the genre that I accept as having a firm foundation in traditional roguelikes, perhaps more faithful than other games. I could get into the Berlin Interpretation and look further, but the truth of the matter is that Risk of Rain follows the conventions well; it’s a difficult but rewarding game that pushes the player’s skills to the limit while testing them in various ways. Don’t let its hardcore nature push you away, though, it’s a game that’s rewarding in many ways. Continue reading “Thursday Review: Risk of Rain”
Prowlers and Paragons is a tabletop game that attempts to make everyone think it’s a D&D retro clone but is actually a superhero game with an original, if not terribly innovative, system that is more than worthy of standing on its own merits. As a superhero game, it does a good job of providing a framework for highly-narrative adventures and, while it may not have the boon of a major comics publisher’s licensing deal it is, in my opinion, still as good as any of the alternatives, if not better in certain ways.
So I just got back from the theater and watching Ender’s Game. I should likely preface this by stating that my review is perhaps a little informed by the fact that I didn’t really enjoy the book all that much; it had some good ideas and concepts, but my memory grew less fond of it as I’d sort of mulled it over and thought about it again and felt like it just felt less consistent and well-written. The movie, however, was somewhat different than I had expected.
Welcome to the second week of my Dungeon Siege 2 review; we’ll pick up where I left off last week and begin to look more at the things that Dungeon Siege 2 did that were really interesting and saw a lot of echoes in later games as well as things that would be cool if more people actually took up.