Game Design: Rewarding Play

Games have the unique function of being a learning experience that is self-driven; few games can really teach us anything outside of a moral lesson or point entwined with the narrative, but yet people will play a good game even if they must acquire new skills to do so. A major cause for this is the ability of games to reward play, exploration, and participation in a variety of ways, which means that players create an intrinsic value for the game without having to rely on any other system. Continue reading “Game Design: Rewarding Play”