Presentation is a major part of how we perceive the games that we play, and as a designer it is critical to understand how the game is being presented to the player from a holistic perspective. This article will touch on the basics of presentation from both the tabletop and video game perspectives.
There are seven core tenets of game design that are equally applicable to both tabletop and video game creation. Over the course of the next few weeks, I’ll be writing on all of these, which are:
- Difficulty and Complexity
- Player Accessible Mechanics
- Player Inaccessible Mechanics
- Player Role
- Market Continue reading “Game Design: 7 Core Tenets (Intro, Difficulty and Complexity)”