Tag Archives: Seven Tenets

Game Design: 7 Core Tenets (Intro, Difficulty and Complexity)

There are seven core tenets of game design that are equally applicable to both tabletop and video game creation. Over the course of the next few weeks, I’ll be writing on all of these, which are:

  1. Difficulty and Complexity
  2. Presentation
  3. Setting
  4. Player Accessible Mechanics
  5. Player Inaccessible Mechanics
  6. Player Role
  7. Market Continue reading