I’ve written on worldbuilding before, and I want to go over some very broad general ideas before I get back into it (which I’m hoping to do soon).
One thing that I want to talk about is how particularly to write for worldbuilding where you can have an effective roleplaying game based off of it. Many settings are really good at this, and some really aren’t, depending on how they’re implemented and written.
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Continue reading “Worldbuilding for Roleplaying: Hows and Whys”
I reviewed Spire a while back, and it’s the sort of game that’s managed to stick with me since I first discovered it on Kickstarter and then played it with my local gaming group.
It’s a good time for everyone, and its setting is delightful (and sublime) in its weirdness and darkness. It’s punk done without self-indulgence, and it’s beautiful.
So, here’s some music that I suggest for Spire. I’ve selected a handful of artists whose work I feel fits perfectly with the aesthetic and mood of the game. Before I begin, I should point out that I am considering this both for reading and playing the game to, so some of these songs are definitely more for ambience than persistent listening.
Continue reading “Music for Spire”