It’s the end of 2014, and I’ve fallen behind on the blog (again) because of taking some teacher certification tests. Unfortunately, I didn’t get around to everything I planned to do this year, though there are some exciting things I did get done as well as things that will be going on.
One of the biggest issues with playing tabletop games is finding a group who will enjoy and play the same games, and who won’t try to kill each other when they share a room for about three hours, which is what most sessions run, if not more. As a new player, you should almost always join a group that someone else is starting or has run for a while, but occasionally you’ll find a GM but need other players.
One of the best things to do with any friend is to introduce them to a hobby they’ll enjoy-I’ve personally introduced several people to tabletop gaming, and a few more to specific games such as Shadowrun or the like. However, there are a few things that really help before you start to get people involved in the hobby; most people my age play video games and know the basics of what goes on in a tabletop game from references or video games heavily based on a tabletop system, like Neverwinter Nights, but don’t really have a real clue about how things work-they know about rolling dice and comparing numbers, but they’ve been doing the equivalent trying to learn a language by listening to it, rather than being engaged in the core of what they are doing they are merely gleaning an occasional number or the number of sides on a die (this isn’t always the case; but games that both explain and fully implement tabletop systems are rare). Continue reading “Table Reflection: Teaching New Players”
“Your torch illuminates more of the dungeon past the cobwebs.”
“I lunge onward, ready to bring the goblin king to justice!”
“The ground gives way underneath you, dropping you into a pit of spikes. You had 20 HP left, right? Yeah, you’re dead.”
Most veteran roleplayers will immediately see what’s going on in this exchange-the Game Master has just killed a character with relatively little justification. Today’s Table Reflection will look at creating a gaming experience that is rewarding and challenging at the same time. Continue reading “Table Reflection: Challenging versus Punishing.”
Okay, I’ll admit it, I’m a guy (as in male, XY chromosomes, plentiful testosterone). Most of the people I hang out with and run games for are too. I don’t have insight into women from a marketing perspective, so I’m not going to try to talk about how to interest women in gaming. Instead, I’m looking at a simple thing; handling women and men at the tabletop while playing roleplaying games (this applies a little to any community which is male dominated and often perceived or legitimately believed to be actively hostile to women), mostly from my own experiences as someone whose table often includes a woman, written to guys who wonder why women don’t want to roll up a barbarian and join them. Continue reading “Table Reflection: Playing with Women”
So I watched Commando yesterday (I’ve been buffing up on action movies to work on 1-800 Regime Change), and I was pleasantly surprised. The first thing I noticed was a long montage relating to Schwarzenegger’s character and, more importantly, his motivations. Immediately we saw Colonel Matrix’s drive when he was spending time looking after his daughter and doing things with her. Continue reading “1-800 Regime Change: Birthing A Mercenary Part 1: Love, Drive, Fear”