Today I’m going to give a brief overview of the progress I’m hoping to make on Ostravia throughout the next couple months. Long story short, Ostravia has a somewhat inflexible “end” time of October. It doesn’t have to finish as a project at this point, but the historical bits and a functional game must be complete at this point. With that in mind, here’s my outlook:
Ostravia’s been forging ahead, so I figure I should give people an idea of what to expect in terms of it and my other projects. Obviously, since it is now my honors thesis, it’s grown to be both much larger (no longer merely serving as the testing ground for ABACUS but instead becoming its own full-grown game), and a lot more personally important, so it’s sort of rearranged my schedule.