I got Audioshield on sale, and I was pleasantly surprised by how different it was from the other VR experiences I’ve tried. I’m generally quite pleased with VR in general, but I noticed a few things that really stood out about how Audioshield was using its design in a much more efficient and smooth method than other games.
I got a VR headset today, and I was pretty happy with how it works. My only gripe is that all of the games I played have entirely different control schemes.
Which leads to a question: how do you build intuitive play when you’re working to a realistic space?