Project Update: Wounds, Infection, and Dying in Ostravia

Today’s not perhaps the least gruesome part of my work on Ostravia, but it’s an important part. Being a somewhat realistic look at medieval life, it’s important for people to be able to meet an untimely and violent end in Ostravia, and this will happen fairly quickly in most cases without the support of allies or the benefit of a moderately merciful foe (i.e. won’t finish you off after you’re down).

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