Thursday Review: Endless Space (+ Disharmony)

Endless Space is a turn-based strategy game of space conquest. It’s somewhat interesting; I tend to like games with a lot of crunch, and it delivers both on high crunch and a high degree of abstraction. Endless Space delivers just enough intellectual stimulation to provide an engaging experience and provide a game that can be mastered, rather than just played. However, more importantly, Endless Space is also a game that is not particularly intimidating, falling somewhere more in the Civilization area of difficulty despite having a more emergent experience than most of the entries in that venerable series have.

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Thursday Review: Game of Thrones

Game of Thrones is a traditional western RPG, in so much as such a thing can be said to exist, that actually provides a satisfying experience through the lens of a substandard execution. It is set in the same universe as the television show, books, and later strategy game that have been so dramatically successful, and in this respect it provides a pretty good game, but it fails on the things that make it up.

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Thursday Review: Ring Runner: Flight of the Sages

Ring Runner (sometimes stylized RingRunner) is an indie 2D space combat game focusing on an epic space adventure imbued with quirky humor. It’s actually a refreshing breath of fresh air in a genre that hasn’t seen many good releases recently, and while it’s not the size and scale of a triple-A title, it has a lot of bang for its buck and it’s got some nice features and charm that hasn’t been seen in the market recently.

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Thursday Review: Risk of Rain

Risk of Rain is one of the few modern “roguelike” games that fall outside the genre that I accept as having a firm foundation in traditional roguelikes, perhaps more faithful than other games. I could get into the Berlin Interpretation and look further, but the truth of the matter is that Risk of Rain follows the conventions well; it’s a difficult but rewarding game that pushes the player’s skills to the limit while testing them in various ways. Don’t let its hardcore nature push you away, though, it’s a game that’s rewarding in many ways. Continue reading “Thursday Review: Risk of Rain”

Thursday Review: XCOM: Enemy Unknown

Enemy Unknown is a reboot to the X-COM series that attempts to modernize the gameplay and graphics but keep the things that made the series good. Being a modern recreation of an older game series serves it well, but also has some major flaws. All-in-all, the game’s pretty good, despite some noticeable differences and gripes. Continue reading “Thursday Review: XCOM: Enemy Unknown”

Thursday Review: Hitman: Absolution

Hitman: Absolution is the most recent game in the venerable Hitman franchise, and it prides itself on offering a modern assassination game that is somewhat unbound by the rules of reality, the things that made the past games great, and the fact that it manages to succeed as a game in spite of these, then fall flat in the middle of the story for no good reason.

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Thursday Reviews: Rogue Legacy and Blender 2.6 Cycles: Materials and Textures Cookbook

Today I have two reviews for you all, mostly because I couldn’t help myself and bit off more than I could chew, but also to celebrate Packt’s Columbus Day sale (see details below). Rogue Legacy is a “roguelite” Metroidvania styled game, whilst the lengthier titled work that I am also reviewing is a cookbook for materials and textures within Blender 2.6 (still compatible up to 2.68, I am happy to point out).

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Thursday Review: Legends of Aethereus

Legends of Aethereus is an interesting game; I backed it on Kickstarter, despite my skepticism, in part out of interest and in part because my brother kept bothering me about it. And, to be honest, I really do enjoy it. It has a unique system, which comes with its benefits and pitfalls, but it’s a genuinely enjoyable game and I’ve spent a pretty hefty chunk of time with it. Continue reading “Thursday Review: Legends of Aethereus”

Thursday Review: Dungeon Siege 2 (Part 2)

Welcome to the second week of my Dungeon Siege 2 review; we’ll pick up where I left off last week and begin to look more at the things that Dungeon Siege 2 did that were really interesting and saw a lot of echoes in later games as well as things that would be cool if more people actually took up.

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Thursday Review: Dungeon Siege 2 (Part 1)

I’m doing something a little unusual this week because I don’t really have time, but I’m going to go back and review a game that’s pretty old that I just finally discovered, and actually do a case study on it as much as write a review of it. Normally I’d make this a game design thing, but that’s not going to happen right now.

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