“Your torch illuminates more of the dungeon past the cobwebs.”
“I lunge onward, ready to bring the goblin king to justice!”
“The ground gives way underneath you, dropping you into a pit of spikes. You had 20 HP left, right? Yeah, you’re dead.”
Most veteran roleplayers will immediately see what’s going on in this exchange-the Game Master has just killed a character with relatively little justification. Today’s Table Reflection will look at creating a gaming experience that is rewarding and challenging at the same time. Continue reading “Table Reflection: Challenging versus Punishing.”