Table Reflection: Vile Villains

One of the things that I’ve noticed throughout my experiences as a tabletop gamer and game master is that there are often times when villains are really the driving, dominant characters of the players’ adventures. They’re one of the few characters that the GM has almost unfettered power over, and when they’re done right they can become great backbones of an interesting campaign; when they go wrong, on the other hand, they become in-jokes and disparaging references.

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