Five Maxims for Designing Good Combat in Games

One of the things that I’ve been thinking about as velotha’s flock goes into product line expansion and maintenance and the core game is essentially finished is how to design a good combat system, not the least of which because Hammercalled needs one that works.

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Jordan Peterson’s 12 Rules for Life, Rule 9: Assume that the Person You’re Listening to Might Know Something You Don’t

For those of us just joining me, I’ve been reading Jordan B. Peterson’s 12 Rules for Life: An Antidote to Chaos (Amazon Affiliate link). Peterson’s ninth chapter focuses on the power of listening.

As I’ve said a couple times before, this isn’t a review. I’m just using this post as a way to reflect on what I’ve read and commit it to memory (though readers are more than welcome to use it to pique their interest in the book or compare it to their own findings). A full review should be coming once I finish the book.

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