One of the things that’s been entering my mind recently as I work on Hammercalled and playtesting is how differently I approach the topics of writing for a game versus writing for a published product. With a handful of exceptions, I’ve never published a setting that I’ve been playing in at the time of publication. That’s not because I’m against sharing my work (like this, the campaign I’m going to start running Hammercalled in in a couple days), it’s just that I don’t think it works as well.
And I have a few reasons why I choose to work on settings devoid of running a game in them, since I know this goes against the prevailing industry wisdom.
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