The Ashen King on WorldForge

It’s finally here, the Ashen King, the first official Hammercalled sub-setting, is on WorldAnvil.

Don’t get too excited yet, because I had a lot of other stuff to do and I haven’t finished transferring everything over or replacing the stuff I lost in a crash.

But it’s a start.

Sorry for the short update; it’s been a hectic week.

Tomorrow I’m aiming to get another five or six things that are ready for publication up (which requires some minor editing and re-arranging to fit the WorldAnvil format).

Goals (April 23-April 29)

Still been keeping up on steemit. Got a Curie upvote last week, which meant a huge boost in reputation and Loreshaper Games is almost to 100 followers over there.

Hammercalled entered playtesting last week, which means two things:

A) There’s no time like the present to finish the GM section.
B) There will be a moment to finish up the velotha’s flock advanced play guide that I’ve been working on for like two months now and continuously procrastinating.

With that said, here’s the list of stuff to do:

Continue reading “Goals (April 23-April 29)”

Goals (April 16-April 22)

As with last week, I’ve been keeping up my output over on steemit. I’ve also made some good progress on things, which I’d like to quickly highlight.

First, an early WIP version of the Hammercalled Character Sheet is now available to help facilitate playtesting. There are a couple small issues, but making major changes to the sheet is non-trivial.

I really need to get the velotha’s flock advanced guide done. That’s my main priority this week. I didn’t really do anything significant on it last week because the notion that Hammercalled would be ready for playtesting sort of overwhelmed my creativity and everything I had was devoted that direction.

velotha’s flock advanced guide (Priority 1)

I just need to finish the character examples. That shouldn’t be too hard, right?

Uuuuuuuuugh. Why do I do this? I’ll probably knock them all out in thirty minutes, come back the next day and say they’re really quite good, then kick myself for not getting over this stupid block.

Hammercalled Settings (Priority 2)

The Rules Reference is out now, and there are still things that need to be tweaked, changed, and expanded. For now, however, my first goals are two-fold.

Segira

So if I say I didn’t get anything done for Segira, I’m understating things, but there’s nothing new in the Segira document. Rather, a lot of the changes I was making in Segira wound up back in Hammercalled.

So we’re closer. The PDF just isn’t rolling along quicker yet.

The Ashen King

I’m going to start using WorldAnvil for The Ashen King sometime this week. I found out that my .odt I was using for it lost a lot of progress during a crash (why), so I’m really on a back foot here. We’re probably on track for an end-of-the month reveal of the setting, though it’s not going to be like Segira.

Goals (April 9-April 15)

I’ve been keeping up my output over on steemit. I’ve also made some good progress on things, which I’d like to quickly highlight.

First, the Hammercalled Rules Reference is out. This is the first public playtesting document for Hammercalled intended for general use, and it’s also a tool intended to allow people to make their own game using the Hammercalled ruleset.

Second, all of the advanced guide for velotha’s flock is done except for the sample characters and a quick editing pass before it’s out for testing (that means a public release, for free!)

Without further ado, here’s what I’m working on:

Continue reading “Goals (April 9-April 15)”

Goals (April 2-April 8)

Last week was productive in the form of a series of articles on archetypes over on steemit, but many of my original goals were not met, in part because of that shifted focus. With that said, I feel good about the things I got done.

Here’s the new goals:

Continue reading “Goals (April 2-April 8)”

Sample Gear from Hammercalled: Armor and Weapons

I’ve said for a while now I was going to make some sample gear from Hammercalled, and I mean it. This post will illustrate a handful of different options that people have in creating gear, both at early-game and late-game power levels.

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Goals (March 26-April 1)

Okay, here’s a quick overview of our goals for this week. I didn’t get as much stuff done last week as I’d hoped, so I’ve gotten started by just copy-pasting the stuff from last week. Finished or postponed things are removed for now.

Continue reading “Goals (March 26-April 1)”

New Computer

Got my new computer set up finally. This puts a little dent in my work, as my last computer is temporarily inoperable due to a mechanical issue and as such I didn’t get the luxury of having a lot of time to get everything over.

On the up-side, almost everything I use is on the cloud, with the biggest pain being fonts right now, and I’ve used few in my recent projects. LibreOffice is installed on the new computer, as well as all the other tools of the trade. This post’s going to be short because the new computer stuff has taken up a fair amount of my time, and I haven’t been able to get any other stuff done.

Hammercalled should be progressing on schedule for playtests in early April. The velotha’s flock supplement is suffering a little, but it’ll get caught up soon enough.

Introducing The Ashen King

I’ve mentioned the Ashen King before, but I don’t think I’ve ever gone into detail about it.

When I start working on a setting, I write a short pitch for it. This isn’t necessarily final or binding, but it’s just a hook to get my ideas organized around:

When the war with the machines began, one man knew what had to be done. Sacrificing everything, he mounted a defense, and when the ash began to fall he crowned himself. That was too long ago for memory. Now Ignacius sits on his throne, watching the world return to the way it was, vibrant once more. But weeds have sprung up where there was was civilization, and his rule is fragile like his ancient frame.

Continue reading “Introducing The Ashen King”

This Week’s Goals (March 19-25)

This is just a quick overview of my  goals for this week. I’ve actually gotten a lot of stuff done already today, so I’ll be putting in some stuff that’s already done too. velotha’s flock v3 was released last week too (and on schedule, though there were a couple more things I am probably going to tweak).

Continue reading “This Week’s Goals (March 19-25)”