As with last week, I’ve been keeping up my output over on steemit. I’ve also made some good progress on things, which I’d like to quickly highlight.
First, an early WIP version of the Hammercalled Character Sheet is now available to help facilitate playtesting. There are a couple small issues, but making major changes to the sheet is non-trivial.
I really need to get the velotha’s flock advanced guide done. That’s my main priority this week. I didn’t really do anything significant on it last week because the notion that Hammercalled would be ready for playtesting sort of overwhelmed my creativity and everything I had was devoted that direction.
velotha’s flock advanced guide (Priority 1)
I just need to finish the character examples. That shouldn’t be too hard, right?
Uuuuuuuuugh. Why do I do this? I’ll probably knock them all out in thirty minutes, come back the next day and say they’re really quite good, then kick myself for not getting over this stupid block.
Hammercalled Settings (Priority 2)
The Rules Reference is out now, and there are still things that need to be tweaked, changed, and expanded. For now, however, my first goals are two-fold.
So if I say I didn’t get anything done for Segira, I’m understating things, but there’s nothing new in the Segira document. Rather, a lot of the changes I was making in Segira wound up back in Hammercalled.
So we’re closer. The PDF just isn’t rolling along quicker yet.
The Ashen King
I’m going to start using WorldAnvil for The Ashen King sometime this week. I found out that my .odt I was using for it lost a lot of progress during a crash (why), so I’m really on a back foot here. We’re probably on track for an end-of-the month reveal of the setting, though it’s not going to be like Segira.