Thoughts On Locke’s Second Treatise on Government

I just listened to all of Locke’s Two Treatises of Government, and I have to say that I really enjoyed them.

However, while the First Treatise is interesting to me as an historian of ideas and an instant fan of Locke’s sardonic style, the Second Treatise is clearly the one that is most relevant to the modern day.

In Locke’s Second Treatise, he lays out the foundations of what became classical liberalism. While many of his arguments and his final conclusions doubtless seem strange in 2021, it’s easy to see how later thinkers agreed with or drew upon Locke.

As someone who’s familiar with Mill, I have to say that there are parts of Locke that seem interesting as a precursor to classical liberalism, especially since there are things in Locke that seem distinctly backward to us.

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Setting Boundaries: A Guide for Life

If there was one thing 2020 taught me, it’s that there’s a value to having boundaries.

The great crises of 2020 made the world collapse inward. Interactions and daily life moved to the internet in a way that even people like myself–no stranger to the digital world–found disruptive.

The internet is a land without boundaries. People have fought back against these boundaries, doing digital detox routines and leaving smartphones turned off during daily life, but 2020 made that even less feasible than it had been in an increasingly connected world.

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Reflections on Dialogue

I hit a high point in my writing this week because I had some pieces I had written for my classes and submitted a couple weeks ago that I got some very positive feedback on. The part that made me feel the best is that some dialogue, which I hadn’t even felt was my best work, was very well-received.

I’ve been working on a MFA in creative writing, so I should hope that I have achieved some level of proficiency here. However, if you went back a year and looked at my ability to write and my comfort level for writing, you would have seen that I would have rated dialogue as one of the most difficult things for me to do and something that I thought I would never pull off well.

So I want to talk about what I think made that Improvement possible for me.

The first was dividing dialogue into its major purposes. Dialogue should do three things:

  1. Advance the plot.
  2. Appear realistic and believable.
     3. Give characters texture.

These are all things that are fairly simple on their surface, but none of them are instantly mastered just because you know that they’re important.
The second part is getting practice, and I’ll talk about that once we get through the weeds of theory.

 Plot and Dialogue

I’m a much stronger writer in terms of plot than I used to be. That shouldn’t be a surprise because of the amount of practice I’ve gotten and making myself at work in longer formats instead of just short pieces to accompany games.

The first part of figuring out putting plot into dialogue is figuring out how not to put plot in dialogue.

This comes down to just figuring out where you present your plot beats. As iconic as it is, you don’t want to have an “It’s a bird! It’s a plane! It’s Superman!” moment. 
Dialogue can be exposition, but it rarely should serve just a single purpose. If you’re drawing attention to things in dialogue, it should be something that belongs in dialogue, not something you failed to illustrate elsewhere. You might make a stylistic choice to use dialogue in place of standard narration, but choices are deliberate and require you to be able to write in multiple ways, not just the one you’ve settled on.

Keeping things clear means balancing the amount of dialogue that goes into plot and the amount of dialogue that sets up the scene for that plot.

It’s the same “show, don’t tell” principle applying to dialogue as we would apply it to prose.

I think another thing that often hindered my ability to use dialogue to further plot is is that I felt that dialogue should be minimized in my stories. 
Either I would snap out of of dialogue and summarize it to get to the key points, or I would make it flow too quickly and jump to the point without building to it. 
Both are good as choices–you might have a stylistic or narrative reason for skipping slow speaking bits–but it shouldn’t be necessary. Learn to write the dialogue that you would have skipped. Then pick the starting point because it evokes what you want it to, not because you don’t want to bother with the dialogue. Once you get fluent enough that you can work backward and forward and in your sleep, you can skip the writing it out step.

You probably don’t want most small talk in your story. Banter is something that can be good or bad depending on your genre and on your characters: what you’re selling.

However, you also want to be careful that you’re not sacrificing the other two purposes of dialogue just to move along plot; realism and texture add a lot to speaking. 

Sometimes the temptation to use dialogue productively leads to bad habits of people discussing things they both already know intimately (“Snake, remember the basics of CQC!“) or neither of them know about at all. Then you’ve gotten too low on realism.

If any two people could randomly say the same things your focal characters are saying, then you have little in the way of texture. If every song were just loud bits instead of a mixture of loud and quiet bits, it might sound a lot like my Spotify playlists, but you wouldn’t have the brilliance of Beethoven, Satie, or Pärt’s quiet moments. 

What helped me was approaching from the perspective of “How is this character going to say what I need them to say?” That’s a novel approach compared to my previous method, which was “How am I going to say this with this character?”

Let the character speak, and they will get to the plot in their own time. I think my new dialogue to action portion in a scene is roughly 50/50, where previously it was something like 10/90 dialogue to prose. That’s a rough average, and some scenes have less talking than others, but it works out to be a better balance. Even though I feel like I have a lot of dialogue, my readers have been commenting that my pacing is good (and I highlight my concerns to them, so it’s not like they’re skipping over it!).

 Realistic and Believable Dialogue

I owe a lot of my success here to a book called Self-Editing for Fiction Writers (Amazon affiliate link). I highly recommended it; I’ve read it multiple times now and each time it’s been like an explosion of enlightenment. I will definitely read it again as I go back and edit the novel I’m working on.

I saw an interesting YouTube video the other day which included a reference to four maxims of communication, which is helpful for a basic context regarding realistic dialogue.

Whose Voice?

One tip I’d give for realistic and believable dialogue is to avoid writing it first in the character’s voices. When I do that I lose focus on the point. Swimming aimlessly in the ocean is unlikely to get you closer to land, and it’s easy to create very realistic dialogue that doesn’t do what you want it to do for your story.

Before I aimed to speak like my characters, I was having issues because I was going entirely for plot. Later, I had the same problem because I was writing entirely for realism and texture.

Instead of thinking about how your characters would say it, think about how you would say it. Take the motives and the ideas of the characters, then put them into your own words. You can edit texture in later, but it’s much harder to edit the purpose in.

Deliberate Mistakes

I don’t want to just quote from Self-Editing for Fiction Writers, but there’s a few brilliant pieces of advice about how actual people talk in it.

My favorite? Including the occasional miscommunication, mishearing, or straight-up dodge in dialogue. 

It’s helpful to think about each character’s interest in things they want to talk about (or avoid talking about) and how they will override the conversation. The deliberate (or accidental) wrong answer adds a lot to realism. This is especially true when you have children or highly motivated characters who are laser focused on what they want to do and don’t care about what anyone else is thinking, saying, or doing. Watch any news (especially hard-hitting punditry) for fifteen minutes and you’ll see people do this to avoid awkward questions.

No-one has ever called me on the fact that my characters often avoid questions they get asked. When I’m running a role-playing game I’ll sometimes have a player remark that the character they’re talking to didn’t answer the question, but they’re aware of the fact that that’s the character’s interests rather than a lack of understanding.

Readers are very smart about this because they unconsciously expect it.

One of the secret arts of dialogue is that you want to focus on how people actually talk, not how people think they talk.

That old joke about coming up with the perfect retort to an insult after the conversation is over applies to how people think they talk. People think they are master communicators and bastions of honesty, but in reality most people aren’t. Few people harbor an illusion that everyone around them is a brilliant speaker, though! 

You want characters to talk like you think other people talk, not like how you think you talk.

Texture

Texture in voice and dialogue is will work differently for every author. I don’t grasp the syllables of what people say very carefully; I had a speech impediment growing up I couldn’t consciously distinguish certain sounds. Because I still have some lingering hesitation about how I speak and hear others speak, I never write thick accents into my writing. 

I don’t have the knack for that writing phonetically, so I don’t. This is probably for the best, because the majority of writers who use invented spelling and other tricks to convey a thick accent go too far.

What works really well are signal words; I like to look at this as when you’re talking to a Canadian and they say the word “sorry” but it comes out sounding like “sorey” in an American English dialect. 

You’re looking for words that people will use differently; soda and pop, chips and crisps, and other sorts of slang that are being used to indicate background.

Let’s look at “y’all” as an example. Y’all is a perfect tool to show the American South, but don’t use it where your speaker wouldn’t. Growing up in the Southwest and picking up y’all as a nonstandard part of my speech, I use it in very specific circumstances: when I’m talking to an entire group instead of only part of a group, and never the more distinctive “all y’all.”

You want to avoid stereotypes here just the same as you want to avoid stereotypes if you did phonetic style writing, but individuals often have their own very peculiar ways of speaking.

 I have a character in my current novel in progress who speaks in a very elaborate and antiquated style, despite a modern-day setting. I base his voice off of Carl Jung, who has a similar method of speech. This gives him a very distinctive texture, though I still have to be careful not to make it too over-the-top and disorient or alienate my reader.

Another thing to think about here is how you can use dialogue tags, or rather the lack thereof. 

General you want to limit your dialogue tags just to where you absolutely need them for disambiguation. 

If you have three people speaking and the reader doesn’t know them well enough to catch on to the texture of their voices or their motive in the scene, use dialogue tags. 

One trick that I used to practice this is watching films. 

When a film shows a character speaking and where instead focuses on something else while people are talking, that’s the equivalent of leaving out a dialogue tag. If the director can point the camera somewhere else, you can drop tags during similar dialogue.

I try not to say “he said” or “she said” or other markers. 

A piece of advice I’ve heard from a lot of writing books is that you want to avoid other things in place of said. For instance, you wouldn’t want to say that someone growled a line of dialogue. The more honest of these books admit that people do that anyway.

The danger of tags is that they hinder instead of enhancing dialogue. Good dialogue describes itself in context. That’s the point of texture.

I have developed certain standard texture metrics that I use and I also will make additional tweaks to particular speakers. I think you might find them helpful if you want to write dialogue, so I’ll put them here.

Verbosity

The first is verbosity: How much will a character say in one burst?

This depends heavily on who they’re talking to and the mood they’re in, but there’s a consistent general trend. You might also note that altering it in certain circumstances can show something about a character. 

This can manifest in long-term changes. The reserved kid who only opens up around their friends may go through a coming of age and show themselves to everyone by the end of a story.

It can also be something that comes from immediate circumstances.

In the opening scene of my novel, the protagonist talks to her uncle for a decent chunk of time. They have an awful relationship, and neither of them are talkers.

However, the uncle wants to make amends and restore the relationship. He talks plenty, but starts off terse; he only changes his style when it’s clear that he’s not getting through to her with his terse presentation. Even then he approaches his more verbose lines with a terse spirit: he adds more detail to simple direct statements and only rarely becomes flowery and long-winded.

As a result, there are a lot of dialogue dead-ends. The uncle will say something to the protagonist and she’ll simply ignore him. When she responds she always uses one- or two-word answers or sometimes a longer recrimination of him.

This carries over into other scenes, where we see that when she makes statements that are very short and forceful. They often focus on an I-statement: “I understand.” or “I will.” or “I will not.”

The uncle makes a lot of start and stop statements because she’s not talking to him. He’ll say a few words, stop, say a few more, and so forth. That’s not something that often comes with a break in quotes; it’s all in one paragraph built up from small statements.

When two very terse people talk, you see a lot of short exchanges.

On the other end, you have verbose people. The guy who speaks like Carl Jung is happy to go on for three or four lines in a single sentence, building clauses upon clauses and making himself a tad incomprehensible. In a circumstance that elevates his verbosity, he almost always has to be interrupted.

Emotionality

Another dimension I look at is emotionality. How much will a character say about things based on their state of mind?

Again, context is important.

For instance, a stoic character may be stoic because of some philosophical or emotional outlook, or it may turn out that they haven’t opened up to the people around them.

We can divide emotionality between displayed emotionality and unconscious emotionality.

Displayed emotionality is a question of how people deliberately change what they say because of how they feel. It’s the affect they display. A manipulator may consciously decide exactly how much they will reveal to different people, but anyone who has basic emotional self-regulation understands that there is a time when you will say exactly how you feel, and a time when the central message you’re trying to get out is more important than your feelings.

For instance, most people won’t say “I’m unhappy because you hit me.” You might say it to a child who’s not sure 

Emotionality (and its relationship with verbosity and confidence) means the difference between one of three of the following as a response to being hit accidentally:

“You hit me!”

“Hey, careful, you hit me!” and,

“Hit me again and I will end you, you waste of air.”

Emotionality isn’t one-dimensional. These three cases highlight different emotional responses. The first two have a very clear emotional tonality of agitation through the exclamation marks.

With the first, we get very little detail; this is a more terse way to speak. In a vacuum, it sounds like surprise.

In the second, there’s still surprise, but there is more of a relationship between the parties involved, the accident was less surprising, or the character speaking is more verbose.

However, the third has a very low tonal response. It’s emotionally direct, too, because we know exactly what this character is thinking, and it ain’t pleasant.

This tonal response draws from personality. Someone who has a lot of tonality comes across as high-strung, while someone who doesn’t do a lot of emotional tone will be more stoic.

The direct response is something that the character typically controls. Here, we get the feeling that the third character here is a psychopath, they will do some real harm to someone someday. They’re venting very clear negative emotion channeled through rage and anger. It’s also worth noting that this character probably has a low degree of emotional self-regulation.
 
And that’s where we get to unconscious emotionality.

Here there’s some overlap with verbosity. Someone agitated will say more in a particular burst of speech. If you have someone who’s battle-hardened stuck in the middle of a firefight, they might keep radio discipline when a rookie with no understanding of battlefield communication is giving a play-by-play of everything going on around them–and interrupting other peoples’ attempts to convey information!

Unconscious emotionality is that which doesn’t deliberately pursue a communication goal. There is a purpose to the emotionality of shouting “You hit me!” 

It clarifies that this was an unexpected and undesirable outcome.

Things like stammering under pressure, accidentally repeating oneself, breaking off mid-sentence into a different idea, and other unforced errors in speaking can be great ways to illustrate the emotion of the scene overwhelming a character without having to play that out by telling the reader directly.

This is a strong seasoning, though, and a little goes a long way. Too much focus on stuttering can come across as offensive stereotyping of stammerers. Too many failures to communicate slow down a text. Use discretion.

Boldness

The last element of emotional texture is boldness. That’s the willingness for a character to confront another character and also the willingness of one character to speak over or interrupt another.

Imagine being in a room with a television star who’s notorious for their boisterous personality. Say something they disagree with and see how they respond. They’re bold.

Boldness is an important part of many characters because it defines them as individuals and ranks them in the social hierarchy. You might have one guy who constantly cuts you off while you’re speaking, but his boss will just trample over him. Boldness is contextual.

Another consideration is that boldness doesn’t correspond just to social stature. Joseph Stalin, perhaps one of the most vicious man of the 20th century, gained infamy for waiting for everyone else to speak and then raising his point, illustrating both patience and a keen and rational intellect.

So think of boldness along two dimensions. One is confidence, and the other is patience. Confident and patient people wait awhile to speak. Confident and brash people spout their mouths off every time they get the chance to.

A lack of confidence doesn’t mean that people don’t speak, though. It simply sets the conditions.

Mean characters who lack confidence and patience will speak when they feel like they can get one over on someone else. A timid character may try to redirect if they feel like the conversation is going to focus on them.  A backbiter makes snide undercutting remarks towards other characters; around people who lack confidence, they‘ll talk as much as anyone else in the world. Then they’ll shut up when a powerful personality enters the room. 

People who lack confidence and have a lot of patience may not talk during a group conversation at all; they may prefer to wait and take a more introverted approach their conversations. They may not speak at all until a group breaks off from the rest, or they wait to speak until after everyone else.

Patience, likewise, does not mean that a character never speaks, or that once they do they keep it short and concise to give other people another chance to join the conversation. It means they will wait longer if other characters take longer to finish speaking.

Getting Practice

There are a lot of ways to get practice, and the important thing here is to be deliberate.

Mere writing is not practice.

My high-school Latin teacher (one of the last in public high schools in my state) was always quick to remind everyone that “perfect practice makes perfect.”

If you write the same way you’ve been writing, you won’t improve.

My writing practice takes two forms:

Unless I’m super-hammered with writing to begin with, I write for about a half-hour using a prompt-driven exercise. I do five random images across the half-hour period, giving each a five-minute window for a written response. I don’t plan ahead (though I might have a concept), and I let myself group the five-minute writes together in one longer story or put them each in their own individual place.

The other form is to use a deliberate skill-tailored exercise; Self-Editing for Fiction Writers has some, and I’ve done some through my MFA program. You can also find a lot of these online in writer’s communities. I don’t look at other peoples’ writing practice all that much (beyond what is required by my coursework) when I’m not teaching, but it is invaluable to see other people struggle to improve. Whether they succeed or fail, you can get some wonderful insights. If you can give them some advice in good faith to help both of you grow, that’s even better. 

Wrapping Up

Getting better at dialogue has been something that came from taking a more scientific approach, and also just a lot of practice. I think some of what I’ve learned can be distilled into what I’ve written above, but there are things that I don’t quite feel comfortable putting into words yet, and some things I have yet to develop.

I think the best thing that’s really helped me has been practice with the deliberate pursuit of knowledge.

This is a lot easier as someone who is plugged into other writers’ minds, so once again I highly recommend Self-Editing for Fiction Writers, though there are other books out there that are good. 

Stephen King’s On Writing is one that springs to mind as having some expert advice for dialogue (and King’s dialogue is almost without peer), but it does occasionally get bogged down in autobiographical stuff that’s helpful but doesn’t tie as directly to craft.

I think the one take away I have is to write dialogue as often as you can, but do it with an end in mind. Experiment with different plot uses of dialogue and speakers with different textures to their voices. Record a couple conversations and listen back to them; see where things get missed and altered. Don’t be afraid to fail, but be afraid of failing to try.

Reflections on Writing

I haven’t been keeping up my practice writing posts, though I do plan to get back to them soon, because I’ve been busy with a lot of other projects and it doesn’t make sense to spend too much time on deliberate practice when you are already spending pretty much 100% of your creative effort on the real deal. Of course, practice helps keep people sharp, but I have been pushing myself to my limits with the work that I’ve been doing for my degree and for some game competitions that I’ve been working on, so believe me when I say that I have indeed been keeping sharp.

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The Chinese Flu

An existential threat to our way of life has arisen in China. This threat to the free world is something that we have known about for a long time, though the current response is not what it needs to be to protect us and the average person seems to remain ignorant of it.

I wish that I were referring to the virus that the World Health Organization has cowardly designated as COVID-19 (as opposed to the regionally-derived names given to diseases originating in countries without the willingness or ability to exert political influence), which originated in the Chinese province of Wuhan. COVID-19 likely spread from bats to humans, either through an exotic food market or a Chinese disease control laboratory studying the animals.

This virus, though it may threaten our lives and those of our loved ones, pales in comparison to the true threat that China poses to our way of life.

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Music of the Day: Norma Jean’s “If [Loss] then [Leader]”

Norma Jean is a band with perennial appeal. Although hardcore has changed quite a bit over the last decade, Norma Jean has always managed to strike a careful balance between trendiness and their characteristic blend of raw aggressive and tender emotional works.

That may sound oxymoronic, but 2019’s All Hail shows off the band’s trademark style better than any of their other albums.

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Infinite Inadequacy

One of the things that I was thinking about recently was my motivation for writing.

For a while I’ve been somewhat uncertain about that, not because I didn’t feel driven but because I wasn’t really sure how to communicate it, so I’d often give an answer that wasn’t necessarily untrue, but didn’t encapsulate the whole truth.

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The Post Facebook Forgot

Recently, there’s been a controversy surrounding Facebook deleting posts mentioning the reporting surrounding an alleged whistleblower.

Let’s say that you were to post a link to an article in a mainstream news source (Heavy is a news aggregator generally considered credible) in which this whistleblower is named.

A post identical to this will find its way down the memory hole.

Bear in mind that at this point the whistleblower’s name has been mentioned publicly, with Twitter showing a broad range of references, including in transcripts from House testimony and on live broadcast television.

Now, it may be said that Eric Ciaramella is merely an alleged whistleblower, and potentially not the whistleblower. I think that this is an entirely legitimate argument.

But at which point do we decide to censor the media to protect individuals? We have seen kids wearing the wrong hats targeted by the media, or people raising money for charities who quoted questionable jokes from shows broadcast on media companies’ television channels on Twitter.

You can argue that there is a duty to protect whistleblowers, and I think that this is true. But this has not, by and large, been the rule. The establishment already knows the identity of this person. Their name has been tweeted by the son of the president.

There is a vested public interest in understanding the people involved in the impeachment investigation on both sides of the aisle. We want to know when the president has done something wrong. We pay for the government, and in its charter it is said to operate for the people. Those of us who would not sanction wrongdoing demand to know.

But we also demand to have due process. When it is stripped from one it will be stripped from all. We demand to be know when witnesses have conflicts of interest. We demand to know what our government is doing.

And now Facebook has become an Orwellian establishment.

Lowly proles cannot be trusted with a name. They might make their own decisions and come to their own conclusions. They might decide that the government is not of the people. They might challenge the power structures that be, and force bureaucrats and politicians to give up the control that they have.

So it is time for the memory hole.

Post-script: Lest I omit this information, the photograph I mocked up for this post is a verbatim replica of a post I made earlier today on my Facebook account. It has been deleted without notification to me.

Becoming a Writer

I’ve been reading Stephen King’s On Writing (Amazon affiliate link), and I just had an epiphany that I figured I’d write about. Obviously a lot of it is inspired by King’s ideas, and I just hit a section about two-fifths of the way into the book where he talks about paragraph structure (of all things).

Context

I’m in the process of going back and getting my Master’s degree, a MFA in creative writing. I don’t think I’m a great writer, at least not in the traditional sense. I write a lot, certainly. My output is good, probably in the top 1%, maybe in the top 10% of the top 1%, if you just look at words published over time that aren’t about myself (though I’m not sure that you can count anything as being written about anyone but the author).

Creative writing kills me.

I’m just not a novelist. I’ve written a ton of shorter stuff, but there’s a reason why the longest thing I can recall writing that was pure creative writing (i.e. not a game) capped out at twenty-thousand words.

It’s because I don’t tell stories well.

Not for lack of trying, mind you. I love telling stories.

But I also love writing in general.

And if I may toot my own horn, I write pretty well. I don’t always hold myself to a high standard on my blogs, but I taught writing and I learned writing and if I have to get down in the dirt and seriously write I can turn out some stuff that you wouldn’t expect.

That doesn’t mean I can write anything.

My most painful writing experience, and one of my greatest triumphs, wasn’t rejection in the traditional sense. It came in an English class in my freshman year of college, ENG 104 (yeah, I’m an honors student, I do the combine two-semesters-in-one and try to over-achieve thing).

I forget what exactly the prompt for the essay was, but the professor had already made clear to me that she thought I had a lot of potential (this is the academic way of saying that you’re giving someone an A but don’t think they should get cocky).

This is not surprising. I probably write up to a million words a year, even if a lot of my output gets thrown out (metaphorically; I keep everything unless I lose it) or winds up little tiny things that don’t go anywhere.

One of the reasons why creative writing slays me is that I don’t do it very often relative to everything else. I like blogging and writing about stuff in general. I suppose in school we’d call it “expository writing” or “descriptive writing”, though in reality those terms mean about as much as a liar’s promise.

The Epiphany

And that’s where my epiphany comes in. I was pacing around reading (gotta get those step goals for the fitness tracker), and I had a sudden realization that the secret to mastering creative writing is the same as the secret to mastering the sort of writing that I feel pretty comfortable with.

You get your butt in seat and you do it.

I realized while reading about paragraph length of all things that there was some truth here.

You see, other than when I fret over an intro paragraph (always the most important point of your work) or a conclusion containing or not containing something, I’ve put any thoughts of proper paragraph length aside for a very long time.

This is technically untrue; as a teacher I’d lecture students on how to write a formula paragraph, but I never had to think about it when I was writing. I just knew whether I’d said what had to be said in a paragraph.

And that’s something that I need to figure out about creative writing. I’m comfortable with my paragraphs, but I’m not comfortable with my stories. Yet.

So that’s what I’m working toward. The only way there is to do, to keep doing, and to do again.

Music of the Day: The War Still Rages Within

I’ve been a gamer as long as I remember. It’s not really something that ever really shaped my identity because it’s just been a thing that I do, in the same sense that being someone who eats breakfast isn’t a huge part of my identity.

However, one of the special things about gaming for me is the musical experiences I’ve had. A lot of games have, if we are being totally honest, mediocre soundtracks. It’s not that they’re terrible, they’re just not good.

But every once in a while you wind up with something that sticks with you because it’s really good or really interesting.

The soundtrack of Metal Gear Rising has stuck with me because it’s interesting. It’s eclectic, which is usually a plus for me, but the quality of the music itself isn’t anything stellar. It makes a good companion to high-octane action, but not necessarily for listening to by itself. The only song I really consider particularly stellar is “A Stranger I Remain”, and perhaps only that because I’ve played it in Beat Saber.

The only reason that I wound up listening to it again was the lyrics.

Metal Gear is an odd franchise, and it’s one that has been forever made more interesting by the fact that it waxes philosophical (or at least has pretensions toward being deep), and the songs of the Metal Gear Rising soundtrack.

I’ve recently gone through some pretty significant life changes, and one of the things that gave me the fortitude to go through with them was the Metal Gear Rising soundtrack.

This may sound a little hyperbolic, but I mean it. The lyrics to the songs all tie into political philosophies (at least that’s my interpretation of them), and “The War Still Rages Within” in particular has a message that I’d associate with the Hero’s Journey.

I’m an avid reader of Jung’s work (though I’ve only made it through a small fraction of his writings), and one of the things that I find incredibly interesting is the notion of archetypal being. At the risk of sounding a little new-agey, I’ve been pushed through a variety of events in my life and philosophical evaluation to take steps toward my own Hero’s Journey.

An interlude in “The War Still Rages Within” includes the lines:

The only way out of the cycle, is to strike out and pave your own way!

The notion of the way is an archetypal one, something you find in Eastern philosophy but also in medieval Western thought: the notion that there is a pathway in particular that individuals are supposed to follow in a dogmatic sense.

Right now, I feel like my life to this point has been nothing but cycles, and each year has been passing through a deepening process but not out of the cycle.

I’m living more boldly now, with a lot of my work on games and writing moving to the forefront, and I think that it’s a great step on the heroic path for me.

And while the music from a video game about fighting giant robots as a cyborg ninja isn’t a major compass in my life, there’s something to be said for reaffirming your guiding star anywhere you can and using that light to orient yourself.