I’ve said for a while now I was going to make some sample gear from Hammercalled, and I mean it. This post will illustrate a handful of different options that people have in creating gear, both at early-game and late-game power levels.
It’s been a long, somewhat harrowing week, but I’ve still found a little time to work on The Legacy of Eight and that interest survey I sent out. Sleep is for the weak, after all. As I move on with the project, I want to make sure that I’m increasingly transparent: I don’t have incredible readership, but I want to make it clear that I think about things before I do them, dangnabit, even if they turn out worse on paper than they did in my head.
And man, is post-scarcity economics in games a difficult thing to do well.