Thursday Review(s): The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Eldritch

Today I’ll be looking at two approaches to Lovecraftian gaming, the delightful “The Rapture Is Here And You Will Be Forcibly Removed From Your Home” (henceforth abbreviated to the frighteningly long “TRIHAYWBFRFYH” and also Eldritch, which is a “roguelike first-person platform exploration” game that essentially plays like a first-person Spelunky. Continue reading “Thursday Review(s): The Rapture Is Here And You Will Be Forcibly Removed From Your Home and Eldritch”

Thursday Review: Gunpoint

Gunpoint is an interesting game. It starts out full of character, winds up feeling a little contrived and convoluted by the end, but still delivers solid gameplay throughout. Being essentially a film-noir stealth game with more gadgets, it has the full standard gumshoe attire, and an amazing soundtrack that manages both to have a deliciously rich jazz style and a marvelous cyberpunk style for the same songs. Continue reading “Thursday Review: Gunpoint”

Thursday Review: Endless Space (+ Disharmony)

Endless Space is a turn-based strategy game of space conquest. It’s somewhat interesting; I tend to like games with a lot of crunch, and it delivers both on high crunch and a high degree of abstraction. Endless Space delivers just enough intellectual stimulation to provide an engaging experience and provide a game that can be mastered, rather than just played. However, more importantly, Endless Space is also a game that is not particularly intimidating, falling somewhere more in the Civilization area of difficulty despite having a more emergent experience than most of the entries in that venerable series have.

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Thursday Review: 13th Age

13th Age isn’t super innovative. Let’s get that out of the way ahead of time. In terms of mechanics, there’s nothing that hasn’t been seen before. The setting is good, but not really anything that we haven’t seen. Where 13th Age succeeds, however, is in its balance of elements. 13th Age is the sort of thing that I love; it takes a game and tears it down to its basics, then reconstructs it. I’m not sure that the d20 system was the best place to apply that, but it’s certainly an interesting take.
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Sunday (Extra) Review: Shadowrun: Coyotes and Gun H(e)aven 3

Shadowrun released two supplements this weekend, and I took a look at both of them. All-in-all, Catalyst releases content at a somewhat rapid rate, and while they haven’t been releasing the sort of content I’d like to see most (namely a Runner’s Companion for 5th Edition), they did actually answer a question I asked on Stack Exchange, so I can’t complain too much. Also, Gun H(e)aven 3 (which I will just refer to as Gun Heaven from here forth) adds sport rifles and more weapons to 5th Edition, giving more flexibility in characters’ loadouts and gear.

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Thursday Review: Covert Ops Role Playing Game

Covert Ops is a rules-light game of espionage and intrigue that is a great choice for quality and value. In a day and age when  basically everything has been released as a supplement, it packs a surprising amount of content, it includes not only a hundred-and-change page core rulebook but a similarly long GM’s guide, as well as a bulky portfolio of pre-made characters and a ton of additional goodies, such as printable initiative cards, to round out the deal. Continue reading “Thursday Review: Covert Ops Role Playing Game”

Thursday Review: Game of Thrones

Game of Thrones is a traditional western RPG, in so much as such a thing can be said to exist, that actually provides a satisfying experience through the lens of a substandard execution. It is set in the same universe as the television show, books, and later strategy game that have been so dramatically successful, and in this respect it provides a pretty good game, but it fails on the things that make it up.

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Thursday Review: Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design is written by Creighton Broadhurst at Raging Swan Press. It’s an interesting look at the art of making content for games. However, one thing to note is that it touches most heavily on three independent aspects: freelancing, the games industry, and then writing. If you’re thinking about writing your own stuff you’re not really a freelancer, but it’s also important to note that the guide is more for adventure, campaign, and setting writing than for actual game design, which, to be fair, is a topic which is colossal in scope.

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Thursday Review: Ring Runner: Flight of the Sages

Ring Runner (sometimes stylized RingRunner) is an indie 2D space combat game focusing on an epic space adventure imbued with quirky humor. It’s actually a refreshing breath of fresh air in a genre that hasn’t seen many good releases recently, and while it’s not the size and scale of a triple-A title, it has a lot of bang for its buck and it’s got some nice features and charm that hasn’t been seen in the market recently.

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Thursday Review: Risk of Rain

Risk of Rain is one of the few modern “roguelike” games that fall outside the genre that I accept as having a firm foundation in traditional roguelikes, perhaps more faithful than other games. I could get into the Berlin Interpretation and look further, but the truth of the matter is that Risk of Rain follows the conventions well; it’s a difficult but rewarding game that pushes the player’s skills to the limit while testing them in various ways. Don’t let its hardcore nature push you away, though, it’s a game that’s rewarding in many ways. Continue reading “Thursday Review: Risk of Rain”