Be Awesome At Freelance Game Design is written by Creighton Broadhurst at Raging Swan Press. It’s an interesting look at the art of making content for games. However, one thing to note is that it touches most heavily on three independent aspects: freelancing, the games industry, and then writing. If you’re thinking about writing your own stuff you’re not really a freelancer, but it’s also important to note that the guide is more for adventure, campaign, and setting writing than for actual game design, which, to be fair, is a topic which is colossal in scope.
Ring Runner (sometimes stylized RingRunner) is an indie 2D space combat game focusing on an epic space adventure imbued with quirky humor. It’s actually a refreshing breath of fresh air in a genre that hasn’t seen many good releases recently, and while it’s not the size and scale of a triple-A title, it has a lot of bang for its buck and it’s got some nice features and charm that hasn’t been seen in the market recently.
Risk of Rain is one of the few modern “roguelike” games that fall outside the genre that I accept as having a firm foundation in traditional roguelikes, perhaps more faithful than other games. I could get into the Berlin Interpretation and look further, but the truth of the matter is that Risk of Rain follows the conventions well; it’s a difficult but rewarding game that pushes the player’s skills to the limit while testing them in various ways. Don’t let its hardcore nature push you away, though, it’s a game that’s rewarding in many ways. Continue reading “Thursday Review: Risk of Rain”
Prowlers and Paragons is a tabletop game that attempts to make everyone think it’s a D&D retro clone but is actually a superhero game with an original, if not terribly innovative, system that is more than worthy of standing on its own merits. As a superhero game, it does a good job of providing a framework for highly-narrative adventures and, while it may not have the boon of a major comics publisher’s licensing deal it is, in my opinion, still as good as any of the alternatives, if not better in certain ways.
So I just got back from the theater and watching Ender’s Game. I should likely preface this by stating that my review is perhaps a little informed by the fact that I didn’t really enjoy the book all that much; it had some good ideas and concepts, but my memory grew less fond of it as I’d sort of mulled it over and thought about it again and felt like it just felt less consistent and well-written. The movie, however, was somewhat different than I had expected.
Enemy Unknown is a reboot to the X-COM series that attempts to modernize the gameplay and graphics but keep the things that made the series good. Being a modern recreation of an older game series serves it well, but also has some major flaws. All-in-all, the game’s pretty good, despite some noticeable differences and gripes. Continue reading “Thursday Review: XCOM: Enemy Unknown”
Hitman: Absolution is the most recent game in the venerable Hitman franchise, and it prides itself on offering a modern assassination game that is somewhat unbound by the rules of reality, the things that made the past games great, and the fact that it manages to succeed as a game in spite of these, then fall flat in the middle of the story for no good reason.
Today I have two reviews for you all, mostly because I couldn’t help myself and bit off more than I could chew, but also to celebrate Packt’s Columbus Day sale (see details below). Rogue Legacy is a “roguelite” Metroidvania styled game, whilst the lengthier titled work that I am also reviewing is a cookbook for materials and textures within Blender 2.6 (still compatible up to 2.68, I am happy to point out).
Legends of Aethereus is an interesting game; I backed it on Kickstarter, despite my skepticism, in part out of interest and in part because my brother kept bothering me about it. And, to be honest, I really do enjoy it. It has a unique system, which comes with its benefits and pitfalls, but it’s a genuinely enjoyable game and I’ve spent a pretty hefty chunk of time with it. Continue reading “Thursday Review: Legends of Aethereus”
Welcome to the second week of my Dungeon Siege 2 review; we’ll pick up where I left off last week and begin to look more at the things that Dungeon Siege 2 did that were really interesting and saw a lot of echoes in later games as well as things that would be cool if more people actually took up.