Category Archives: Tabletop Games

Thursday Review: 44: A Game of Automatic Fear

Normally I try to keep my reviews pretty up-to-date, but recently I’ve been running with a hectic schedule and a release log that doesn’t give me the flexibility I’d like to do long reviews, so I’ve been going through and reading some of the games that have been recommended to me but which I never really gave enough attention or never really gave my thoughts about. This week it’s 44: A Game of Automatic Fear which has fallen under my microscope. Continue reading

Sunday Extra: Eclipse Phase: Transhuman Reviewed

Eclipse Phase is one of my favorite games, but I’m not beyond admitting that it has its faults, some of them pretty serious. For one thing, although there was a great range of morphs and the game really felt like it vibrantly embraced the question of not only transhumanism but the practicality of a diverse and exotic range of morphs, it didn’t really feel like the rules did. Transhuman, which could best be described as their player’s guide, does a great job of fixing a lot of those issues, and introduces a lot of new content. Continue reading

Sunday Extra: The Void Reviewed

I know I’ve been doing a lot of reviews recently, but I’ve had a lot of family issues going on and I’ve been reading in the downtime between stuff going on, so I’ve just been voraciously going at anything that I can get my hands on that looks interesting. The Void looked pretty interesting to me when I first saw it, and it wasn’t disappointing. The fact that it’s Creative Commons licensed and available as pay-what-you want was particularly interesting, as I’ve always been a fan of open licensing, and even though in the past such games as Eclipse Phase have done major releases in CC they haven’t made themselves widely available for free. Continue reading

Thursday (Bonus) Review: BattleTech: Alpha Strike

I’m a long-time fan of BattleTech, in part because I grew up playing the MechWarrior video games and quickly fell in love with the wargame as soon as I discovered it. Alpha Strike is a bit of an oddity; on one hand, it attempts to include all the features and complications in BattleTech, but do so in a way that minimizes bookkeeping and allows for a faster form of play. Continue reading

Thursday Review: Rocket Age)

Rocket Age is a game that sort of came out of the blue for me; I don’t tend to keep up on forthcoming games until they’ve released (I find that being unhyped about something I’m not familiar with makes me more objective), unless it’s something that I’ve explicitly been waiting for like a game in a franchise I’ve loved previously. Rocket Age coming into my inbox out of the blue quickly became a bit of a pleasant surprise. Continue reading

Thursday Review: Shadowrun: Sprawl Wilds

Shadowrun: Sprawl Wilds is a collection of adventures that are intriguing and provide a good starting point for prospective Shadowrun GM’s. They focus more on a complex mission rather than a simple one; they’ll take a fair deal of getting familiar with to run, and they involve fewer felonies than the average shadowrun, but not only do they show off SR5’s new things well and serve as a decent starting-off point for Shadowrun players. Unfortunately, they are not quite perfect, but they’re pretty good in general. Continue reading

Thursday Review: Shadowrun Fifth Edition

Today I’m starting a new weekly article, the Thursday Review. It’s a weekly thing where I’ll review something new, old, or plain interesting in terms of gaming. And today I’m starting off with the fresh-off-the-press Shadowrun Fifth Edition. It’s a great installment in the venerable Shadowrun series of tabletop games, and has a lot of new content and features that make it one of the best places to start in the wonderful world of runners and corporate infighting. Continue reading