Snow Crash is a book as old as I am. Cyberpunk is a genre noted for capturing a certain zeitgeist, the ennui of the late 20th century measuring up the anxieties and hopes of the digital explosion. We’re about three decades late for it.
I find myself hooked with the first paragraph.
Teenage rebellion. High-speed, high-octane identity crisis. Swords. It plugs straight into adrenaline and plenty of it.
Continue reading “Snow Crash: Reviewing a Cyberpunk Classic”
He felt the cold breeze settle into his bones as he stared out at the neon lights of the city. His ears tuned out the noise, listening for the music that underpinned the bustle and life.
Soon, he thought, they would have their chance.
He returned to the apartment, and his lover. She was caught in repose, sleep having taken her hours earlier, head on the armrest of the sofa that he’d purchased when he moved into the apartment.
Continue reading “Topple the Giant, Part I”
Street Rats is now in Alpha 3! This update isn’t the largest update ever in Street Rats’ history, but it has some of the largest reaching effects on gameplay and is a marked improvement. There’s not much in the way of new features, but play has been improved significantly. Since you’re probably already privvy to the changelog if you own it on DriveThruRPG, and it doesn’t make a whole lot of difference to you if you don’t yet, since it’s pretty much simple improvement stuff going on.
For more commentary and explanations, read on after the break.
You can get the core rulebook over at DriveThruRPG: http://www.drivethrurpg.com/product/169540/Street-Rats-Alpha
Continue reading “Street Rats Alpha 3 Released”