One of the things that really makes a game succeed or fail is the quality of its narrative. A game that tells a good story will be entertaining. This is a little difficult, but there are a few things one can do when writing a game’s story and plot that will help players get attached to the characters and events that the game is centered around.
Tomb Raider is always one of those franchises I’ve avoided because of its perception; Lara Croft prior to recent developments had always been a video game sex symbol, but was handled in a way that I found somewhat offensive. She’d become an object of a brand rather than a living breathing character, and while she certainly wasn’t the worst example of how women are treated in video games, she wasn’t a character so much as an image. However, having heard good things about Lara’s new direction in character development, and the general gameplay of the series reboot, I picked it up and gave it a shot. Continue reading “Thursday Review: Tomb Raider (2013)”