Review and Reflection: You Have the Right to Remain Innocent

James Duane is actually a fairly well-known law school professor because of his YouTube video simply entitled “Don’t Talk to the Police” in which he gives the reasons why you should, generally, not talk to the police if they ask you questions.

While he may not be a household name, he does have a couple million views on YouTube just from that video, and he wrote a book on the subject.

Video Courtesy of Regent University School of Law

You Have the Right to Remain Innocent (affiliate link) is basically a longer, more detailed explanation of the legal principles summed up in his lecture.

Basically what it says is to never talk to a government official without a lawyer (who can ask better questions than a potential suspect can about what exactly is going on), and if you are asked questions you should always insist on answering in writing after getting the advice of your lawyer.

It’s an interesting book: well-written, full of case studies, and a little alarming. I can’t attest fully to the legal quality of the work, but Duane seems to know what he’s talking about and he’s gotten praise from judges and law professors across the country, so I’ll take their word for it.

The actual read itself is tremendous. It’s incredibly fluid and elegant, despite the matter of its subject, and it manages to go into nuance almost like a conversation would. It does a good job of sticking to its key point while developing each detail, with the following message: If you try to be helpful, you may only hurt yourself.

The case-studies throughout the book are varied in origin, but reflect both serious and minor crimes that people have inadvertently gotten themselves convicted for despite their probable innocence.

The only down-side I can see to it is that there’s a very singular focus, and the basic information that it contains could be presented more quickly. However, since the reason for this is that Duane gives a tremendous level of detail and background to tell the reader why his suggested course of action (immediately ask for a lawyer and comment only in writing) is important.

One of the interesting things that it points out is jurisprudence regarding the use of the constitutional rights guaranteed under the fifth and sixth amendments. I had the luxury of sitting in on a law class during my undergrad studies, and I’ve noticed that both Duane and my own professor (the late Dennis Karjala) have strong responses to judges’ rulings that often seem to be biased against potentially innocent individuals, for the obvious moral reason of wanting to protect the innocent.

Duane’s number one point is that you need to be clear with demanding a lawyer and saying nothing else until the lawyer has arrived. This seems like it’s a little suspect (after all, this is what smart bad guys on crime dramas do), but apparently due to precedents set all the way at the Supreme Court failure to cooperate can be seen as evidence of guilt.

Reflections

I’m not a lawyer and I can’t give legal advice (nor, technically, does Duane), but the practical advice from the book seems clear: the system no longer really presumes evidence.

I think that’s a shame, but I’m not going to go too far into polemics or politics. Rather, I think that it’s an important reminder to us as individuals to set the cultural tone that we want to see in the world.

It’s very easy to assume guilt, especially if the “legal process” has unfolded, but we also need to remember that things that look criminal often aren’t, and allegations and evidence need to be considered impartially (to say nothing of interviews by prosecutors and law enforcement, who have a stake in putting people away and are able to present information provided by defendants freely, while defense lawyers have a limited ability to do so).

It’s not a happy book, but I enjoyed reading it, and I think it gave me some good information. I don’t plan on tangling with the law, since I’m pretty mild-mannered, but that’s perhaps something that puts me in Duane’s target audience: the people who haven’t done anything, but might accidentally give details that falsely incriminate themselves if speaking without a lawyer present.

I really recommend reading this book; it’s free on Kindle Unlimited, and a mere $0.99 otherwise, and the potential benefits are fantastic.

Review and Reflection: Man and His Symbols

Recently I finished reading Carl Jung’s Man and His Symbols (affiliate link), and it’s been one of the most enjoyable books I’ve ever read, albeit a difficult one.

I’m going to start off with a review of it, then move into my more personal thoughts to better organize them.

Review

I read Man and His Symbols on Kindle, and it was well-formatted and organized. All the illustrations appeared clear and there were no perceptible typographical issues.

Looking at a book like Man and His Symbols it is hard to give a definitive review because of its nature. It is an overview of a lifetime of work, compiled not only by Jung himself but also by Joseph L. Henderson, M.-L. von Franz, Aniela Jaffé, and Jolande Jacobi.

The foreword by John Freeman is also of interest, and helps quite a deal in preparing the reader for what they should know about Jung.

Man and His Symbols is the first book by or about Jung that I have ever read, so I approach it as a novice who had some knowledge of Jung’s analytical psychology, but not strictly speaking all but the briefest of understandings. My knowledge was influenced more heavily by people like Joseph Campbell and Carol Pearson who have built on Jung’s ideas but approached them in a much different direction.

So with that said, many of the concepts were at least familiar to me, though my understanding of them was far different from what Jung’s intent was, colored as I was by casual discussions and partial understandings.

Actually reading Jung’s work first-hand in a manner intended for novices like myself changed my understanding of his philosophy and understanding of the psyche dramatically.

Each of the writers featured in the book has their own approach and intent, but the core concepts remain the same. In this way, I think that Man and His Symbols may actually be an ideal introduction to the work of Jung; Aniela Jaffé’s interpretations of symbolism in art particularly helped me break down some of the concepts.

Through drawing on the various authors, Man and His Symbols becomes a conversation as much as it is a statement, and it is much better for it.

I have launched into Jung’s Modern Man in Search of a Soul in audiobook format, and the comparison of the two perhaps best presents an opportunity to describe Man and His Symbols in a way that makes sense.

Man and His Symbols is a survey of Jung’s ideas. It’s deep nonetheless, but the traversal into this depth is assisted by the various inflections that the different contributors to the volume add. It benefits from having a vast array of inputs, including connections to mythology and legend as well as anecdotes and examples of psychoanalysis in practice. This give an opportunity to fully express the notions it contains, but not necessarily to explore them fully. It is a starting point for further reading, either of Jung or those who were inspired by him.

There were things in Man and His Symbols which I understood the concept of, but not all the nuance of. Jung’s explanation of the collective unconsciousness, for instance, didn’t really click for me: I understood what its role was, but not what its essence was.

Modern Man in Search of a Soul is a different sort; it is a very detailed study of one particular topic, and while it too draws from mythology, anecdotes, and psychoanalysis in practice it is much more deep: if it were the first work of Jungian analytical psychology that I had read I would be greatly distressed by trying to understand it, but as a follow-up to Man and His Symbols it is quite interesting.

So, in short, my review of Man and His Symbols is best summed up in the following: If you want to know more about Jung and you are willing to spring further into reading, Man and His Symbols is invaluable. If you want a survey of Jung followed by interpretations by his followers, Man and His Symbols is incredible. If you are already familiar with Jung and understand his work, but you want to dive into the deepest depths of Jung’s works, Man and His Symbols contains interesting overviews. It is not that it is shallow, but it is merely scratching the surface of the depth and complexity of Jung’s total work.

Reflection

Man and His Symbols is an interesting book, to say the least. As far as reading books for the purpose of self improvement, it’s definitely in the top five or so books that I’ve read, and I know for a fact that Jung influenced Jordan Peterson, whose 12 Rules for Life I not only enjoyed but also benefited personally from; Jung’s work is also referenced in Peterson’s Maps of Meaning, which I have been reading on-and-off for a longer amount of time than I care to admit to (admittedly, it is a rather voluminous tome).

While finishing up reading Man and His Symbols I also listened to Johnathan Haidt’s The Righteous Mind, though I did not write reflections on it and I don’t currently plan to. However, there is an interesting intersection here.

One of Jung’s teachings is the collective subconscious, and while Haidt’s work seems at first to dissuade from such an assertion (after all, he finds that moral judgments are generally culturally instilled), he has also found moral foundations that seem to underlie these moral decisions.

In essence, what people value, and how they perceive the outcomes of actions, influence their tastes. The moral foundations seem to be themselves tied to some sort of universal human mode (assuming, of course, that they are not hogwash) of thought. This seems to line up well with the notion of Jung’s collective subconscious, and help to explain theories of the mind and how it interacts with archetypes.

In the interest of full disclosure, I have put off writing this reflection for almost a week, and in that time I have also listened to a good portion of Modern Man in Search of a Soul, which means that my reflections are therefore colored by both Haidt’s work and further readings of Jung.

Since reading Man and His Symbols, I have become very conscious of my dreams. I do not mean that I am hyperaware of them, though I think I may remember them better than I used to because I have placed an increased importance on them, but rather that I spend more time reflecting upon them.

The results of such a self-assessment can be both encouraging and discouraging. On one hand, I have been able to reduce my stress and give myself a more positive outlook on life (though the portion of my life that I have entered into is the happiest of my life, and God willing it will remain so), but on the other I ask more questions, more deeply.

In this sense, reading Man and His Symbols has created for me a small conundrum, namely that of self-analysis, which carries dangers in and of itself (Shakespeare is not errant when he writes that the eye sees not its own reflection), but it has also practically helped me to sort out some of my anxieties. As someone familiar with Pearson’s work, the concepts of the shadow and the archetype are not novel to me, but Jung’s explanation is derived from his fascination with the mind, rather than the more practical slant that Pearson takes.

A year ago, I would have disdained Jung as being quasi-mystical. I don’t deny that there is an element of the mystic in him, but my perspective on that aspect of his life has changed. Jung is clearly in awe of that great unknowable, ineffable, uniquely human element of the mind-psyche-soul that blends conscious and unconscious.

Reading Jung, one is struck by how much less we have learned than we think we have. Haidt writes about people who have suffered injuries to the parts of the brain that are associated with emotion, and how they are paralyzed by analysis and make worse decisions than their uninjured counterparts.

Jung presents the unconscious in a way that one cannot help but draw parallels to the role that emotion plays. The subconscious is powerful and we cannot understand it (at least at present, but probably we will never understand it). As someone who is religious, this doesn’t particularly bother me, since my own personal belief is that the subconscious is potentially a connection to God and things beyond ourselves, and this seems to mesh with Jung’s notion of a collective unconscious

The anima and animus concept were known to me at a very basic level before I read Man and His Symbols, but I didn’t really understand them until after reading (or, at least, understand them as well as I now do). I think that it’s an interesting thing to consider, especially when looking at characters and how they’re portrayed/developed in fiction.

Part of what I really enjoyed about the book and is probably more personal than broadly applicable is the way that it really helps draw connections between symbols. I spent a lot of time studying literature before I ever really learned to identify symbolism, and that’s something I’ve been trying to compensate for now that I’m aware of what I was missing out on.

Reflections on The Road to Wigan Pier (Part 2)

In my last post, I talked about the first half of George Orwell’s The Road to Wigan Pier (affiliate link), in which he describes the working conditions of 1930’s Britain with a particular eye to the conditions in coal mining towns like Wigan.

The second part of The Road to Wigan Pier is a compilation of Orwell’s thoughts on the situation, and an overview of socialist theory with Orwell’s own interpretations as to both why socialism was not prevalent and what would have to be done to make it prevalent.

It’s worth noting that my own perspectives differ significantly from Orwell’s, and there were very few points on which I agreed with him. This is both due to my own political beliefs deviating from his, but also probably in no small part due to the fact that several decades later many of Orwell’s predictions have become false.

Orwell’s Irony

One of the most ironic things about Orwell’s general presentation is that while he possesses the ability to be brutally honest about himself and with regards to his situation, he winds up falling into many of the traps that he sets for himself.

Take, for consideration, the fact that he describes many British socialists as “cranks” during his overview of why people are not attracted to socialism. Orwell proceeds to be quite bitter, and perhaps even more so than the people he criticizes.

While Orwell does call for a toning down of rhetoric and going from a concept of proletariat and bourgeoisie to a concept of robbed and robbers to appeal to a broader audience, he overlooks the fact that what he endorses is itself no more palatable to most than traditional socialism, bound up as it is in its negativity toward many of the conventions of standard life.

Orwell fails to really provide any example of the “oppressors” in his society; and while he argues that socialists should define themselves by a pursuit of “freedom and justice” in many cases throughout this section of the book, he fails to ever define freedom or justice, much less to give clear examples of why the socialist utopia (or, perhaps, since he is more cynical than to call it a utopia, a socialist world order) would actually be more free or more just than any other way of living.

It also is worth noting that Orwell’s anti-religious sentiment tends to bleed into his arguments; he often says that socialism will replace religion, but seems blind to his own implication that this would only work on the basis of indoctrination and supplanting the spiritual with the political (e.g. creating the sort of Soviet-style commissars that he derides in a couple places throughout the passages).

Likewise, he often actually derides people who are working for justice, like the feminists of the 1930s and charitable workers, as failing to drop everything and accomplish this socialist ideal.

A False Dichotomy

Orwell presents the future as a conflict between socialism and fascism, with no room for a middle ground. However likely that may have seemed from his perch in the early 20th century, the reality that we got is two-fold:

First, capitalism, far from being inevitably destroyed by other factors, has remained alive and well as a dominant economic force, and perhaps even has more principled idealistic adherents than it had prior to the 20th century due to the works of figures like Hayek and Rand.

Second, neither socialism nor fascism has risen to the point of world domination. While Orwell was an outspoken objector to Russian Communism (at one point calling its adherents members of the “cult of Russia”), he predicts that either we would be living in an uniformly fascist or socialist world.

Wrapping Up

The Road to Wigan Pier is an interesting book, and certainly a lighter read than Ordinary Men, the last book that I read, but its first part is certainly much more interesting than its second part.

While Orwell is a fantastic writer, I don’t believe that the same can be said for him as a political theorist. While he is sensible enough to deride trite and hollow arguments, he fails to advance anything of meaningful depth and coherence of his own behalf, at least according to my perceptions of his arguments.

Reflections on The Road to Wigan Pier (Part 1)

George Orwell was probably one of the most influential writers of the 20th century, and he had some great insights that make him an invaluable resource to the modern reader. However, despite the fame of his 1984, many people would be hard-pressed to mention anything else that he wrote, maybe discussing Burmese Days or some of his essays.

Outside of those works, however, The Road to Wigan Pier is one of his better known works, and probably his best known full-length nonfiction work. I’ve been listening to an audiobook (affiliate link) of it on my daily commute, though I’ve also read parts of it in digital format, and I’m about half-way through the book now.

Timelessness

I think that George Orwell’s prose has a particular timelessness to it, and not just because of the subject matter. He’s well known for his fiction writing because of the quality of his work, and there’s a certain tone to it that’s hard to emulate and easy to love.

The matter-of-factness of Orwell’s style could perhaps best be compared to other contemporaries; I think of Chesterton’s Heretics (affiliate link; free ebook), though I am sure that Orwell would be offended by the comparison. He combines stereotypically dry, but personal, British writing with lucid and detailed descriptions of the scenes that he found in English mining towns to great effect. The prose reads like a conversation with a distinguished professor who is also an expert lecturer: formal, but never boring.

The first part of the book details almost exclusively the conditions in the mining towns (and, occasionally, other industrial and lower-class areas) in Britain. While it makes little effort to cater to a non-British audience (it was written for Britons by a Briton, and if you don’t have some passing familiarity of where things fall in England you’ll miss some minor elements), it’s still very understandable and clear.

One exception to this is found in the intolerable pre-decimal English currency, but from what I’ve heard about it having an explanation will not make the shilling and the tuppence comprehensible to anyone who hasn’t lived through them.

One place where the timelessness of Orwell’s study can be seen comes in the notions that Orwell has about the lifestyle of the impoverished. He decries the cheap–barely nutritious–processed food, the cheap luxuries, and the intolerable rents that his subjects face, and the daily wage work that they do with little recourse for injury or protection against job loss.

Orwell’s musings echo to this day in the statements that we often hear about our own society. I don’t agree with Orwell’s politics on all counts, but I have to say that I appreciate his honesty and the earnest presentation of his beliefs, and the rationale he gives for them.

In this sense, Orwell’s work is timeless.

Tremendous Detail

Another place where Orwell’s writing shines is in the tremendous detail of the scenes and personages he portrays.

If you ever needed proof that Orwell is a masterful writer, the first full chapter of The Road to Wigan Pier–in which he describes the various inhabitants of a house that he rented a room in and the house itself–is a perfect example of how to give enough detail to create a near-perfect mental image: I suffer from partial aphantasia and even I’m able to get some picture of what Orwell describes.

It’s also clear that Orwell has a genuine interest in his subjects. He describes people in a way that personalizes them, scenes in a way that project both details and emotion, and events in a way that provides nuanced context.

I’d compare it to John Hersey’s Hiroshima (affiliate link),

Critiques

There are places that Orwell’s writing doesn’t hold up so well. He is, by his own admission, judgmental, and honestly Orwell can be a bit of a jerk. Unfortunately, he wavers between being sardonic enough to make this humorous, and just plain rude. His attacks first against effeminate poets (it’s not entirely clear whether he detests the literary elite or homosexuals, or perhaps some conflation of the two) and later against temperate religious devotees, cement the notion that one feels he would be attacked by both sides if he were to make the same comments in the current day.

In addition, Orwell enjoys over-explaining to the reader. While his prose is good enough that it carries well, he has a tendency to give five or six times as many examples as would be required, then go into further detail, as if he expects his every statement to be scrutinized.

Of course, this could be a consequence of the fact that his work would be scrutinized, but in a day and age where Orwell’s work is sacrosanct, he does not need to build up his work to survive cross-examination. Sometimes the examples are good and varied, in other places they are tedious.

Closing Thoughts

I’m looking forward to finishing The Road to Wigan Pier because it’s quite good. It’s a compelling listen or read, whichever format I’m going through it in, though it can be fairly heavy.

The first part of the book is primarily journalistic in nature (or, now, historical), but apparently Orwell makes some political and philosophical arguments near the end

I strongly recommend it.

Reflection on Ordinary Men: Police Battalion 101 and the Final Solution in Poland

I have a tendency to read books which make me deeply uncomfortable with the world. I’m not sure what impulse drives me to this, but Ordinary Men (affiliate link) is one of these books.

It would be both fair and unfair to call my thoughts on this book a review. I am not qualified to critique the historical methods, factual accuracy, or mass appeal of such a book, but I can say that it is a compelling, necessary read, in the vein of Solzhenitsyn’s work.

Continue reading “Reflection on Ordinary Men: Police Battalion 101 and the Final Solution in Poland”

Spire: My Game of the Year

Normally I don’t like talking about a game of the year because it’s hard to choose one, but this year is going to be different.

This year, I discovered Rowan, Rook & Decard’s Spire (affiliate link) on Kickstarter. I decided, mostly on a lark because I liked the art-style, to back it.

I played a lot of games that I liked this year, and since I consider games for my Game of the Year based on when I play them, not their release date, Spire had to compete with a lot of different games. It beat them all to such a degree that I didn’t have to question my choices.

However, my review of Spire is already out there, so I’ll recap what I like about it and be brief. This commentary applies to all the supplementary content that’s been released after the core rulebook as well, as it’s all been of really good quality and I’ve been enjoying it.

Spire combines humor (dark and zany, sometimes combined and sometimes independent of each other) with one of the most compelling core conflicts I’ve seen in a roleplaying game.

It also has a world that’s compellingly deep without requiring you to commit to any one interpretation of the setting. The sheer poignancy and inflection of culture found in Spire’s world allows for a setting that provides endless possibility, and honestly stands up well in comparison to any other game universe I can think of. I can compare it to the deep worlds of Shadowrun, Battletech, Avernum, Eclipse Phase, Faerun, Sryth, and Eberron that consumed the imagination of my youth, and I have no doubt that it will be a fond staple of my imagination for years to come.

Spire’s mechanics are so good that I’ve used them in my own games; Waystation Deimos is the only one that’s out now and uses a modified version of the system (which is itself borrowed from another developer), but there’s an elegant simplicity to them that allows them to blend narrative and mechanics without sacrificing anything to either.

The art is what first drew me into the world of Spire, and Adrian Stone has done a tremendous job at illustrating it in a way that reminds me of Failbetter Games’ style, but with its own twists. It’s evocative, dark, and colorful simultaneously, and unfortunately I’m not enough of an art critic to find the words to do it justice.

I cannot speak too highly of Spire. It’s a game that has earned its place among the greats.

A Review & Analysis of Storytelling in Disney’s The Nutcracker and the Four Realms

I’m not always a huge fan of Disney’s policies. They’re a massive corporation, and their pursuit of increasingly restrictive copyright laws is something that is a major concern of mine.

However, I’m also an advocate for storytelling, and occasionally I have to go to the theater with my family and see something solid, and Disney usually delivers that.

Anyway, despite the fact that it’s not even Thanksgiving yet, Disney has already released its version of The Nutcracker, an interesting take on the classic ballet.

For those who are totally oblivious to its existence, here’s a quick trailer:

The Nutcracker and the Four Realms trailer, courtesy of Disney.

I’ve sort of settled into a review/analysis format when I talk about movies (see my previous Christopher Robin and Incredibles overviews on the Loreshaper Games blog), so let’s start with my review, which I will keep free of spoilers.

The Review

Disney taking fairy tales and turning them into franchises is not new, nor is their big-budget live-action formula.

“The Nutcracker and the Four Realms” takes that approach to the classic Nutcracker story, with a fairly large departure from the standard format in which the story is told. These do not get in the way of the general conceit, but do make it substantially more complicated.

As a result, it is impossible to say that the film is a faithful adaptation of the ballet or the short stories that inspired it, even though it includes both musical interludes and plot devices (such as many of the characters) who are drawn directly from the original.

The film centers itself around a young protagonist, Clara Stahlbaum, who is experiencing her first Christmas after the loss of her mother and coming to terms with the whole ordeal and moving on with her life. Along the way she enters a fantastical realm and does the standard Hero’s Journey stuff, but that’s pretty much all stories so don’t count it out just because it’s orthodox.

I’d classify it as being fairly character driven, and this is one of the strongest strengths, due to the incredibly solid acting delivered throughout the whole film.

Clara is striving to come to terms with her mother’s death and reunite their family. Loss and coping seems to be something of a common theme for children’s movies, with the Incredibles 2 taking a much milder approach to this in the form of coping with Helen Parr’s new job as opposed to the literal death of Clara’s mother, and in the analysis section I’ll give some theories as to why. However, I will say that there is a good connection between her internal struggles and the struggles unfolding around her, which makes the plot flow really quickly without being too confusing (of course, I am not the film’s target audience).

This film is part of a recent trend of Disney movies aimed at younger audiences that treat their viewers as intelligent, like Christopher Robin was earlier this year.

In general, I thought it was solidly executed in all counts. The acting was solid, the music was quite on point (I’m not even a fan of most of the parts Tchaikovsky’s ballet, despite generally liking his other work, but they don’t over-use the Sugar Plum Fairies motif until you’re sick and tired of it, so I count that as a win), and the CGI was flawless.

The characters are sometimes a little flawed. The character of Clara was fantastic and is a great example of showing heroic growth in a film protagonist, but the main villain (who is revealed in a twist that isn’t incredibly surprising, but this is a movie made for children) comes across as a little shallow (albeit reasonably shallow, as I’ll get into more detail about in the analysis).

One of the things that I do have to say here is that Disney does a good job of paying homage to many of the elements of the original tale, including ballet sequences and set-dressing that is iconic and recognizable. The storyline itself is quite different than the original fairy tale, so don’t expect anything similar in terms of that.

The Four Realms as a setting element is something of a weakness. While Clara’s travels into a Narnia-esque realm set a good window-dressing, there’s an odd feeling that we didn’t really get a good look at the setting, but we also know more than we need to know about it.

Mid-movie setting exposition is tricky, and they did about as good a job as they could, but there were places mentioned and briefly explored that didn’t matter to the plot, and that’s one of the sins of the newer Star Wars movies that Disney should have learned from.

Also, there is literally a character named Sugar Plum in this movie. Sure, I get it, Sugar Plum Fairies, but do you have to name one Sugar Plum? Too saccharine for my tastes.

The Verdict

All-in-all, I’d say that this is a good movie. A star-studded cast delivers a PG-rated performance that’s not going to go down in history as great, but is also not the worst use of your time.

I’ll be honest; I think that this could be a good teaching movie because of the fact that it has fairly little objectionable content and is really rich in symbolism and depth, not to mention the fact that it ties in naturally to a short story that you could read and therefore allows you to use the film as an educational enrichment.

It’s not a Christopher Robin or Lion King tier movie, where it’ll be something worth returning to, but I wouldn’t dismiss it as a cynical cash-grab. If you’re going to the movies anyway, consider it.

Also, it’s not a musical. Misty Copeland is in the film, and she’s fantastic, but you see as much of her in the credits sequence as in the movie itself.

Basically, I watched this movie because I was tagging along, but I thought it was quite good. If I had to quantify it, I’d give it a well-earned four out of five stars.

A Star Wars Rant

This film’s storyline should have been used in The Last Jedi or The Force Awakens to establish Rey’s character.

It’s really strong and ties into all the places that you could want it to go. Change all the set dressing and actors, and you’ve got a perfect setup here.

This movie proves that a lot of the complaints about Disney’s perceived practices are invalid; the film has an incredible diverse cast, all of whom are talented. It has enough development in each of the central characters to make them stand out, without detracting from Clara’s growth. It has comedic relief. It has moments that hit on deep sadness and fear.

The Last Jedi could have had these things too, but it didn’t follow the Disney formula.

The Analysis

There’s a lot to analyze here, and I really thought that this movie was really good at working the Disney magic, even if they didn’t always get the payoff they desired.

Most people are probably aware of the Hero’s Journey by Joseph Campbell, but I think that we can take a step back to just plain Jungian interpretation of many of the archetypal symbols that show up in this film.

I’m not sure what Disney’s in-house writing guide says about storytelling; I know that they have something like the Hero’s Journey as an in-house document that they use to crank-out award winning screenplays, but I’d be willing to bet that it’s really in-depth, and that The Nutcracker and the Four Realms is going all-in on that symbolism.

And, really, it should. The Nutcracker as a fairy tale has clear and evident symbolic importance to most of its elements, and Disney’s version plays with that a little while being conservative in many ways.

The Known and the Unknown

A large part of any good story is knitting together the known and the unknown. Without having the known world represented, you lack any connection to humanity, but failing to enter the unknown leaves the storytelling exercise pointless.

Stories about people going to work, coming back home, and going to bed, then repeating the process, tend to be boring unless there’s some struggle that makes that process difficult.

This is because, as Jordan Peterson describes in his Maps of Meaning, the storytelling process is about mediating decisions that come about when the unbearable present meets the unknown future.

To put it in simpler Jungian dichotomies, there is the known and the unknown, and a liminal bridge between them. To bring balance between these two things is to bring the mind into wholeness.

Clara’s Animus

The story starts off with Clara’s life in chaos. Her family is beginning to celebrate her first Christmas after her mother’s death, and Clara is clearly not emotionally prepared for this.

She is told that she must keep up appearances, or that certain behavior is expected, or that it is important to maintain traditions. This is the immature animus–the avatar of order–failing to speak to her.

She is lost and drowning in the unknown; she doesn’t know what to do now that her mother is lost.

The feminine often symbolizes opportunity, especially in Jungian interpretations. While the full reasons for this are beyond the scope of this analysis, it is relatively simple to claim that the death of Clara’s mother represents the loss of this optimism about the unknown. It is an end to the positive perceived valance of the unknown that fosters turning the unknowable spaces around us into knowable spaces.

The conflict, therefore, stems from having an imbalance; the world is chaotic and this chaos confronts Clara on account of her mother’s demise. The loss of her mother has stripped Clara of any optimistic worldview about the future; the unknown now represents, quite reasonably, only death to her, because she has lost sight of the potential for a positive unknown.

Entering the Four Realms is an opportunity for Clara to undergo a Hero’s Journey, initiating a growth of character that could also be classified as a bildungsroman.

This controlled and willing encounter with the unknown represents the formation of an animus within Clara’s psyche; she goes after the prize of knowledge, of being able to open a gift left behind by her mother in an egg (symbolic of fertile potential) which can only be opened by a key which has been lost in the Four Realms.

This animus is a means of structuring the world into order once again; by encountering the Four Realms, which were brought to life by her mother and exist in a sort of magical space, she is able to put her thoughts into perspective.

It can also be said that the magical Four Realms have a parallel in similar stories such as C.S. Lewis’ Narnia, which is that they carry deep symbolism related to introspection and reflection; they are not only literal places that the characters are able to visit, but a place where the objective reality that filters into consciousness is no longer the governing force and instead the mythic symbolism of the subconscious can filter in.

Rodents and Owls

One of the interesting symbols in the film is that of the rodent. The Mouse King is a key figure in the film, but he winds up being a help rather than a hindrance. The counterpart to them is an owl, an assistant of Drosselmeyer, who is to look over Clara, and who provides her with guidance in a couple points throughout the film.

Rodents are vermin, and typically symbolize chaos and the unknown. However, the owl represents a counterpoint in both representing order and wisdom but also preying upon vermin. Despite this, Drosselmeyer’s owl ignores the rodents throughout the film (for a reason that becomes symbolically important near the film’s conclusion).

Near the opening of a film Clara and her brother try futilely to capture a mouse in their attic, which is significant because it reflects Clara’s inability to adapt her psyche to the uncertainty of her new life devoid of maternal care.

Later in the film, but  still in an early scene, Clara passes down a hallway lined with owl mosaics (I believe on both sides of the hallway, though I only noticed the mosaics half-way through the scene and the far side was obscured in such a manner that I cannot be 100% positive). However, in a brief shot the owl mosaics on one side have been replaced with mouse mosaics. At the end of this passageway, she is brought into the Four Realms.

Over the course of the film, the owl plays a relatively minor role but appears in key scenes in which Clara is experiencing doubt. It reflects the return of the known world’s relevance to Clara’s psyche, allowing her to return to a mental state of order that has been difficult to find since her mother’s death.

It is the rodent, however, as an avatar of the unknown, that is perhaps more important to consider.

The Mouse King is a frequent adversary throughout the earlier parts of the film, but in the latter parts of the film he turns into an ally for Clara and the Nutcracker (whose role is much less relevant to this analysis; he exists primarily to support Clara, but he still provides some deeply symbolic elements to the story).

This transition from enemy to ally–paralleled by the character of Mama Ginger, who is in league with the Rat King–provides the psychological counterweight to the undesirable elements of chaos.

By discovering that the unknown does not necessarily need to be feared, Clara develops as a character into a heroic figure, fulfilling the type that has been set out before her.

The Triumph Over Doubt

In the film, it is clear that the main enemy is not necessarily the unknown, but rather fear and doubt. This is a core Jungian psychological concept. This uncertainty is created by an inability to balance the psyche, something that Clara overcomes.

But it also provides the basis for the main villain’s motivations; Sugar Plum (ugh, that name), who was “abandoned” like Clara upon Marie’s death, is incapable of overcoming that doubt and fear.

This imbalance leads to her seeking to become a tyrant; an out-of-balance representation of Jung’s “dreadful father”, whose role in the universe is to pursue order above all else, even at the expense of change.

The usurpation of Clara’s rightful place as Queen of the Four Realms and the oppression of the populace that comes alongside Sugar Plum’s ascension, as she creates an army of tin soldiers who lack individual agency and awareness, is a classic example of this archetype playing out.

At one point, Sugar Plum explains clearly that with her army, she will never be hurt again.

This symbolizes the key message of the story: It is necessary to accept reality to move on with one’s life, but that process requires self-discovery and acceptance of agency.

Wrapping Up

There’s other things that can be said here, but I’m not necessarily the person to say them and I have constraints on my time, so they’ll have to go unsaid for now.

Basically, I felt like the cinematography was well-done, the characters were generally vivid, and the storytelling had that Disney magic that comes from a deep understanding of the psychology of stories.

Were there missteps? Yes. But I don’t think they grew to the point of detracting from the journey, and Nutcracker is an interesting example of how the Hero’s Journey can manifest, albeit one wrapped in silly window dressing.

Being a Good Reviewer

Before I started making games, I reviewed them. I see a lot of novice mistakes in reviews I read, and I made them too. Heck, sometimes I still do.

However, at a certain point people started evidently caring about my reviews, including to the point where I started not just getting regular reviews but actually wound up writing for publication from time to time.

At a certain point I hit burnout and stopped reviewing as frequently, and now I’ve got a conflict of interest for reviewing games (so I mostly just review the biggest names around or things I really like), but I still feel the reviewing itch from time to time.

I’m also testing the water for doing a whole series on this, so let me know if you have any feedback, concerns, or good thoughts. I’m going to outline a number of different things here

Professionalism

The first rule of reviewing is “Don’t be a jerk.”

As a reviewer, you are obligated to both the audience and the creator of anything you are reviewing.

Your first commitment is to your audience. You want to treat them with respect and dignity. Don’t inflate value to drive sales (ah, affiliate programs!), and make sure to respect their intelligence.

Some of this just comes down to writing good reviews. Be detailed but not manipulative. That’s basic stuff.

The part of professionalism that doesn’t come across as often is your obligation to the creator of anything you’re reviewing.

You can call out garbage, that’s one-hundred percent fine. One of my greatest regrets as a reviewer is not calling out a particular product enough on some of its flaws, in part because I wound up going a little too soft on it, and while my voice probably won’t change the universe, it’s worth noting that a person who shared my preferences and followed my reviews may not have realized my true feelings about the game.

However, you also want to respect the effort and time that a creator put into their work. If it’s fundamentally flawed or entirely schlocky, then that’s the sort of situation where you come down hard (the example I mention above was fundamentally flawed in execution), but a good reviewer is not an internet troll.

Can you be colorful?

Yes.

Should you be mean-spirited?

No.

The general rule of thumb is that if you wouldn’t be okay with someone saying it about the product if you made it, don’t say it about something someone else made. Speak critically, but not rudely.

Communication

I struggle with clarity.

I’m a fan of long sentences and weasel words. I studied English in college.

As much as I used to make fun of communications majors, there is something to be said for the art of effective communication, especially in a review.

Make sure to format your review in such a way that you have clear points.

Always start with an introduction that talks about the product and makes clear which genre it’s in. I don’t suggest assigning a target audience (I occasionally see reviewers do this; it’s usually either unnecessary or patronizing). Give an initial first impression if doing so isn’t prejudicial to your later review content.

Wrap up with a clear conclusion. Make it clear whether you recommend the product, and if you have any concerns with it.

Remember that your most important part is the conclusion. If you whine about something for 80% of your review, then give a glowing conclusion, the people who skip to the end will see the glowing conclusion.

Though, generally, whining is not a good idea, which brings us to our next big topic…

Rapport

 You want to build a connection with your audience. Let people know what you think and how you feel; give them an insight into your judgments.

The big idea behind this is that you want to give your audience a feel for what you generally like or don’t like.

If I were to review a wargame of incredible complexity tomorrow, I’d have to be really clear about where I’m coming into my review from. Yeah, I work with games all the time, and I also have a decent interest in military history, but I won’t be describing anything for which I have a giant corpus of experience.

I always suggest drawing a lot of comparisons to other similar products to draw a line between what you like and how the product you’re reviewing either does it well or doesn’t. You want to be careful here (you are, after all, not reviewing every product simultaneously).

However, if you look at any major serious review (Consumer Reports stands out to me for this), you’ll see that a few references to other products slip through.

This is because the reviewer needs to build a rapport with their audience, and that’s including shared experiences. I’ve played more video games than I care to admit, so if I review a video game I share my experiences with seminal works that are similar to it (if possible), or otherwise draw comparisons to literature or film as I can.

You also need to be clear about what you like and don’t like. I’m not a huge fan of death spirals and complicated resource management that leads into death spirals. I’m the sort of guy who plays Forza Horizon with the rewind mechanic turned off to build up the challenge and I just restart a race if I’m doing poorly (in single-player, of course), to get practice in doing it right. That tells you a lot about my gaming preferences; I’m skill-driven, but I hate losing.

If I’m playing a survival game with really onerous resource mechanics, I need to make it clear in my review that a lot of my criticism comes from the fact that I don’t enjoy playing a game where eating becomes a concern every three minutes.

Qualification and Quantification

Qualification and quantification are two of the hardest parts in reviews, and I generally don’t like doing them unless I have to.

Qualification involves categorizing, tagging, and describing things, and it’s going to make up the majority of your review in a broad sense.

More particularly, however, the act of qualification in a review is boiling down whatever you’re reviewing into coherent units.

The big problem I see most people do with qualification is treating all products the same. If I took a roleplaying game like Rowan, Rook, and Decard’s Spire (link leads to my review) and compared it to GURPS Lite, I’d have a hard time qualifying them in the same way, even though they’re nominally in the same genre.

I like them both, but I am forced to confront the fact that different audiences will like each, and that I can’t do an apples-to-apples comparison with them.

In other terms, it would be like comparing Monopoly to Sim City. Yes, both offer play experiences, but they are very different experiences.

For this purpose, I suggest simply finding the four or five main “selling points” of the product and then trying to qualify them. For instance, in Spire I love the dice mechanics, the narrative-game interactions, the setting, the artwork and layout, and the prose. In GURPS Lite, I love the dice mechanics, characters, flexibility, speed, and robustness.

Quantification is something I have gotten much less fond of over the years. I used to try to do 1-5 scale ratings on multiple categories, now I do a 1-5 star scale overall if I’m required to do so.

Honestly, quantification is a bit dangerous. It can lead you into a lot of issues with practice; a 10/10 from one reviewer is meaningless, while a 7/10 may be high praise.

Notwithstanding all the controversies about games journalism, the problem with such a quantification is that it is entirely subjective in most cases, or too complex for the audience to appreciate in others.

Remember that reading a review is not a major investment. People are looking for guidance, not scientific dissertations on other things.

The one thing that I would even care to quantify is when that is an integral part of the experience. Cars have a lot of good quantifiable elements: how likely is it to break down in the first year, how much fuel does it consume, what is its resale value?

Games and literature, the two things I tend to review, have nothing like this. You can describe their general length, but that’s not necessarily going to reflect individuals’ experiences (or, for that matter, whether the time is well spent).

Cost can be mentioned, but I find this to be more important in tabletop roleplaying where pricing schemes are less standardized and value tends to be more wildly fluctuating than in video games, where costs are pretty standardized.

Even here, I tend to qualify. Does it offer more value than any other game?

Wrapping Up

I have more to say on each of these points if people are interested, but I think I’m beginning to go outside the bounds of a general overview.

Reviewing is a process of determining value, and estimating how the value you find applies to other people. I’m not a giant economics buff (though I am a bit of a dilettante and my interests have led me to that a little), but value assessment is one of the most important skills to have in daily life, to say nothing of difficulty.

A good reviewer is careful to make judgements, rather than emotional decisions. They can’t just follow a formula, but they need to make their ideas clear.



Review of Educated: A Memoir

I have a bad habit of accidentally purchasing things for Kindle, a side-effect of having the one-click purchase set up and too many tabs open at any given time.

The reason this is important is because I accidentally purchased Educated: A Memoir (affiliate link), as well as about a half-dozen other Kindle books over the course of the years.

Educated: A Memoir cover courtesy of Amazon.

I have no regrets.

Tara Westover tells her story in a deep, personal, no-holds-barred fashion, and that in and of itself would be enough to make it compelling if it didn’t also deal with a dysfunctional family dynamic that puts King Lear to shame (or, rather, would make him look well-adjusted).

It is impossible to truly describe what Westover manages to convey without taking so many words that it would be unconscionable to suggest reading the description rather than the source it mirrors, so I’ll have to fall back to a more basic description of my response.

Continue reading “Review of Educated: A Memoir”

Finally Reviewing the Samsung HMD Odyssey

Samsung HMD promotional image courtesy of Amazon (affiliate link).

Alright, I’ve been using my VR headset for months now, so it’s time to review the Samsung HMD Odyssey.

This is something that was an incredibly expensive “impulse” purchase for me, in the sense that I was planning to eventually get a VR headset, and I’d been saving up money for one, but I basically tried it out in the store and then knew I had to have it.

First things first, you need to understand where Windows Mixed Reality stands on the VR Headset market.

What is Windows Mixed Reality?

Windows Mixed Reality is basically what you would call a VR headset.

The Mixed Reality term is something of a misnomer; the system doesn’t support any AR or MR features, like interacting simultaneously with physical and digital objects. The outward cameras are apparently IR-only, though I haven’t heard much about this or checked it out myself, so don’t expect further support in a software update.

The Windows Mixed Reality platform works well on Windows, obviously. There are some third-party open source systems that claim to have some support for them, but the only experience I have is with OpenVR, which only works with WMR on Windows through the Mixed Reality Portal, which is a native Windows application.

However, once you have a WMR headset, you will find that 90% of the VR software out there is compatible with it. I haven’t had any issues with abject incompatibility, and while many experiences are designed with the outside-in tracking rather than the inside-out tracking of WMR that won’t be too much of an issue.

Inside-Out Tracking

The selling feature of WMR for me is that it has inside-out tracking. This can create a handful of issues (for instance, I find it hard to get height scaling correct at times), but it also means a vastly reduced setup and the ability to play in any environment.

I literally just push my chair back from my desk when I’m ready to use the headset, and then back up to it so that I have a frame of reference so I don’t start punching furniture.

This means that there aren’t any cables or battery-powered equipment required other than the headset and motion controllers. Low setup, low maintenance, and low clutter are the selling points of the WMR setup.

I have occasionally experienced some minor hiccups with tracking, but it’s not usually significant. The tracking FOV is pretty good, and you usually can figure out what went wrong and fix how you’re holding the controllers once you’ve spent as much time in VR as I have, which is not an astronomical amount of time.

An important note here is that not every VR device has the same controller, but the WMR controllers are pretty robust, with trackpads (that have touch sensitivity and d-pad style pressing functionality), thumbsticks (that click in), menu and grip buttons, triggers, and a Windows button, they really are as functional as a gamepad with the extra feature of motion tracking to add icing to the cake.

Why Samsung?

Well, I’m a little brand loyal to Samsung. I can’t really afford many Samsung products, or at least not cutting-edge ones, but I’ve always had good experiences with them.

However, the real selling point on the Samsung HMD Odyssey is that it’s got a little bit more cutting-edge technology in it than some of its competitors. This is marked by a higher price-tag, but it is made up for in a couple ways.

First, there’s a higher FOV and vertical resolution, which pays off. The 110 degree FOV is nice, though I don’t have experience with other headsets for a comparison. You’ve got about 160 more pixels of vertical resolution (1440×1600 panels), with AMOLED rather than LCD displays.

Let me just say this: looking through the lenses, the only obvious difference between reality and VR comes from how stuff is rendered and the occasional grid effect, which only happens when you’re really focused on certain things (I find it to matter only in rare cases where I’m closely examining distant objects).

Another feature is the integrated headphones and microphone. These weren’t necessarily deal-breakers, but certainly set Samsung apart from the other WMR headsets.

It’s worth noting that the headset is a little heavy. If you strap it down right, a lot of the weight balances well, but wearing it too loose will cause issues, something that I often encountered during play sessions when it was pushing 85 degrees in the room.

My Experiences

One of the things that I noticed about myself when I play in VR versus outside VR is that the experiences are a lot more personal. One of my favorite VR experiences is Skyrim VR, and it definitely feels more frenetic and emotionally charged than standard play (and I’ve got over 400 hours to compare to). Archery and gun-play cannot be approximated by traditional control schemes, but are really fun with motion controllers.

I haven’t really tried any of the VR setups that are intended for mouse and keyboard or gamepad play. I’m strictly using motion controller-based titles.

The motion controllers are pretty nice; I have some issues with the battery hatch coming loose on the right controller from time-to-time, but I also have large hands and tend to mash my grip down really hard, which means that I’m essentially pushing on them in exactly the way you’d want to open them. It’s not a huge issue, and being conscious of my posture when I hold the controllers mitigates this. Every game has a slightly different control scheme, which is a pain, but not insurmountable.

I’ve generally found that many of the “issues” with VR can be overcome if you’re willing to invest a little time in it.

Motion sickness, for instance, was an early issue. After a few hours, however, I found that it went away in 90% of cases. I also keep a physical frame of reference (the seat of my chair) and a fan blowing toward me, which helps as well. I’ve found that with this setup I don’t even need comfort settings in many games.

I did have an issue where one of the lenses of my display cut out while I was playing. Samsung was pretty easy to deal with and I was able to send it off for service and have it back in about a week (service was covered under warranty).

Wrapping Up

In general, do I recommend a VR headset?

Definitely. Maybe not yet; $500 is a little steep, but if you want a much more immersive experience and you’re going to use the headset a lot, then I think it could be a good investment.

The Samsung Odyssey has been treating me really well. Barring that one incident I described above, it’s functioned flawlessly. I use rechargeable batteries in the motion controllers (affiliate link), which reduces the cost of operating the system a little over the long run. Each charge lasts for about a week or two of fairly “heavy” use for me, or a month or so if I’m using the headset very intermittently (like, say, during July when it was too hot to wear the headset).

As far as the different options go, I wholeheartedly recommend the Samsung offering, which is available at Amazon (affiliate link). When I got mine, I got it from a Microsoft store physical location and got a 10% educator discount, but if you’re not getting it in person I would strongly suggest Amazon; I haven’t had a bad experience with the Microsoft store online, but I don’t trust their shipping quite as much as I trust Amazon’s.