Tag Archives: Character Creation

Project Update: Ostravia Progress

I have good news for Ostravia; I’ve hit the next step on the road to having Ostravia officially recognized as my honors thesis and as such need only get one more document signed to get everything official. Unfortunately, it’s also one of the busiest weeks of the year for me, so progress otherwise is pretty slow.

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Project Update: Character Creation in Orchestra

I mentioned a few things about character creation in the last post about Orchestra, but I never really touched on it entirely. One of my major goals for Orchestra is to create a complex and deep but accessible and fast system that combines the best of both game design worlds in terms of allowing players a large degree of flexibility in character roles and giving everyone enough to do to be valuable to a party, and I hope that the character creation reflects this. Continue reading

Orchestra: Character Creation Revisions

Orchestra on StoryNexus is becoming less and less representative of the true Orchestra world and eventual tabletop game release. Characters currently resemble a standard Orchestra-setting agent, but character creation is far more simple than it should be. I’m going to be implementing a Quick Creation (the old way) and a Detailed Creation (the new way) method. Both will give about the same amount of power, but Detailed Creation will plunge players straight into the setting and allow more fine tuning of their characters. Continue reading