Wrapping Up an RPG Campaign

One of the things that I’ve been asked about a few times is ending a campaign of D&D or other roleplaying games.

It’s the sort of thing that comes up from time to time because of the fact that many of these games are entirely open-ended. There aren’t any real stopping points or times to end the campaign scripted into most games, and barring a catastrophe that kills all the player characters (deserved or not), it’s hard to reach a point where the game comes to a satisfying conclusion.

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Goals (April 9-April 15)

I’ve been keeping up my output over on steemit. I’ve also made some good progress on things, which I’d like to quickly highlight.

First, the Hammercalled Rules Reference is out. This is the first public playtesting document for Hammercalled intended for general use, and it’s also a tool intended to allow people to make their own game using the Hammercalled ruleset.

Second, all of the advanced guide for velotha’s flock is done except for the sample characters and a quick editing pass before it’s out for testing (that means a public release, for free!)

Without further ado, here’s what I’m working on:

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