One of the things that I wanted to do with velotha’s flock is create an interesting world that people haven’t seen the likes of before, to make something that challenges their conceptions of what many of the basic tenets of the game’s world are.
Of course, I put a lot of the elements of the game down in tradition too, because I don’t want to explain anything and I want to reward readers and players who have a strong interest in intellectual pursuits for doing what they do best and finding connections between things.
Continue reading “Commentary on velotha’s flock Part 1: Eden, Wilderness, Promised Land”